From the original SynthMaker forum (2004–2014), with its members’ names and dates.
dasdeck ·
hi
i'm trying to simulate 8 physical voices by detuning/altering each of this 8 voices in a specific way, so every physical voice has its own charecteristics/damages.
my idea was to have parameter arrays of 8 and thnen acess those values for detuning and altering via buffer read components.
but at the moment i struggle to idetify a singel voice in a stream path. so i have no way to attach an array value to a voice.
i remember there was this problem back in the days.
is there still no way to identifly single voices :O ?
the voice id and pan pins of the voice to poly comp seems to be dead 🙁..
any help apreciated 🙂
cheers!
jm
trogluddite ·
Sadly, still no voice management or IDs 😠
dasdeck ·
🙁
MegaHurtz ·
The trick is to use 2 times the synth for: monophonic 2x4 packed4 voices.
Or use 8 times the synth for: x times polyphonic 8 synths. 😉
dasdeck ·
you mean create own voicing with mono stream?
but the voices would kind of run always cpu wise.
you think its even possible/ worth the trouble?
jm
MichaelBenjamin ·
you could set up different detuning (and other) variations bound to the pitch value to make each key sound different.
dasdeck ·
MichaelBenjamin wrote: you could set up different detuning (and other) variations bound to the pitch value to make each key sound different.
nah, tahnks, this would not be like real osc would behave. i want to get at least get it rigth in princibale. getting a good sound will be another thing i guess. bu i will go over to c++. synthmkaker is good for some quck experiments and for some task really a good way to develop. but some things seem just not possible. like prober buffer operations (due to fixed loop count in code).
cheers!
jm
MichaelBenjamin ·
then good luck with c++ and the vst sdk, maybe it fits you well.
dasdeck ·
it does, no worries!" i wrote my own host and semi modular sampler already, also translated some dsp form sm to my codebase . 😉 synthmaker is more convenient for quick dsp design, it has its limts thought 🙂.
cheers!
jm
MegaHurtz ·
Ittl be worth the efford i think. the first is more< efficient for mono.
theb 8 voices poly maybe worth it if you like the sounds. Id say for shure its do-able.
datsound ·
it's easy you have to make 8 voices in syncronised modules and just change the note info etc.
8 sines like that would take about 3% processor and when you play your pad on 8 notes simultaneously it would take 6% processor...
DownFlex ·
You can make a detune knob like this ! If u want to change Voices, u have to make an Multiplex and 8 Sawtooth and 1 Connection goes through 1 Sawtooth, 2 through 2 and so on. Here a pic of a detune knob and .osm file:
OSM FILE: http://www.sendspace.com/file/8wlg9j
adamszabo ·
I would just have one Hz to 0-1 component though, to save cpu...
DownFlex ·
oh jea good idea, this is just made in seconds....
nix ·
There is now unison option, like X6 without 6 osc, just one.
Trog has built the prototype I think.
I have in my synth.
Would you like a link peeps?
It does eat CPU equally as 6 osc though I think.
Cheers
It is using voice tags
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