djbrynte ·
Mybe u wana share soem nice filters. Mybe this should be in registered users area. Anyway im also intresting in learning how to make those filter codes how they work =) Any avarage person here?
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djbrynte ·
Mybe u wana share soem nice filters. Mybe this should be in registered users area. Anyway im also intresting in learning how to make those filter codes how they work =) Any avarage person here?
adamszabo ·
There are lots of nice filters in the registered area 🙂
djbrynte ·
do tou mean the complete filter pack?
I have those.
Im lookg for more filters.
Some better LP and 12-14 dB diffrent styles how can i modulate my own filters so it get higher resolution.
I mean now they are pretty dark all of them.
If i listen to for example 3xosc v-station its more resonance sylenth 1 all of them.
Just need to know hwo to modulate/edit the filters....
And how can i make it 12 and 24db?
Cant be that hard that little code its makes...
streamin in; streamin cutoff; streamin reso; streamout out;
float t0,t1,t2,t3; float a0,a1,a2,b1,b2,y1,y2,x1,x2; float cut,res; hop(8) { res= reso+0.01; cut = max(cutoff, 0.00045351473922902494331065759637188); cut = min(cut,1); t0=cos1(0.5*(0.99*cut)); t1=sin1(0.5*(0.99*cut))/(2.3*res); t2=1+t1; t3=1/t2; // calculate coefficients a0=(1-t0)/(2*t2); a1=(1-t0)*t3; a2= a0; b1=-2*t0*t3; b2=((1-t1)*t3); } //output y2=y1; y1=out; out= a2*x2+a1*x1+a0*in-b2*y2-b1*y1;
x2=x1; x1=in;
// ported and optimized by Dozius 2009 streamin in;streamin w;streamin z;streamout out; float buf0=0; float buf1=0; float F0P99=0.99; float F0P9=0.9; float F0P001=0.001; float F1=1;
movaps xmm5,w; minps xmm5,F0P99; maxps xmm5,F0P001; movaps xmm1,z; //minps xmm1,F0P9; movaps xmm2,xmm1; movaps xmm0,F1; subps xmm0,xmm5; divps xmm1,xmm0; addps xmm1,xmm2; movaps xmm4,xmm1; movaps xmm7,buf0; movaps xmm6,buf1; movaps xmm0,in; subps xmm0,xmm7; movaps xmm1,xmm7; subps xmm1,xmm6; mulps xmm1,xmm4; addps xmm0,xmm1; mulps xmm0,xmm5; addps xmm0,xmm7; movaps buf0,xmm0; subps xmm0,xmm6; mulps xmm0,xmm5; addps xmm0,xmm6; movaps buf1,xmm0; movaps out,xmm0;
/ streamin in; streamin w; streamin z; streamout out;
float buf0,buf1,fb,f,q;
f = min(0.99,w); f = max(f,0.001); q = min(0.99,z); fb = q + q/(1 - f);
buf0 = buf0 + f * (in - buf0 + fb * (buf0 - buf1)); buf1 = buf1 + f * (buf0 - buf1); out = buf1;
For example those
and moog
streamin in; streamin cutoff; streamin res; streamout out; float out1,out2,out3,out4; float in1,in2,in3,in4; float f,fb,f2,input; input=in; f=cutoff*1.16; f2=f*f; fb=res*(1.0-0.15*f2); input=input-out4*fb; input=input*0.35013*f2*f2; out1 = input+0.3*in1+(1-f)*out1; in1=input; out2=out1+0.3*in2+(1-f)*out2; in2=out1; out3=out2+0.3*in3+(1-f)*out3; in3=out2; out4=out3+0.3*in4+(1-f)*out4; in4=out3; out=out4;
Where i change the resonance and cut? need to understand htis cant be to hard if some one explains :P
MichaelBenjamin ·
you can try to chain several filters to get different tones. for example to get a "modded" smooth LP rolloff you can chain 2 6db filters with different cutoff freqs, so the first filters at 11khz and the second one (or two?..experiment) octaves lower at 5.5 khz.
djbrynte ·
explain and show how u mean mybe u can send me al ittle osm file =) so il get the thing with some comments 😀 Mybe i can do that....
djbrynte ·
btw this dont sound hard at all where can i learn the codes?
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