SynthMaker

Why the ¤#&"¤%/"!!!

Archive · 2010 11 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

tor ·

Why the ¤#& 😠 "¤%/"! 😕 ! 😊 ! does this not work 😝 :

If I replace the double precision maths with the code component it does. They should do the same... well except more precise in double precision hopefully.

aliasant ·

Test this one. You used the standard delays and those are still bugged it seems. I changed that + some other minor things.

tor ·

Awesome!!

Thanks a lot for that one 😍

Don't know why I converted to double between the delays... ha ha. Syntax error in tha brain!

Is the brackets in the code version making it more CPU friendly?

aliasant ·

tor wrote:

Is the brackets in the code version making it more CPU friendly?

No. Not that I know of. That was just me making sure the lines worked and also it makes it more readable for me. When I did that I saw some places I think you might have made an error or two in the doble prec math but maybe yours worked too. It was only after that that I remembered the delay bug and tried with another delay.

tor ·

ok 🙂

But I wonder if the double precision converters change the values of the content. Because the filter response is very different now. 😕

aliasant ·

tor wrote: ok 🙂

But I wonder if the double precision converters change the values of the content. Because the filter response is very different now. 😕

The delays are different.

Try this. Change the delays to 2samples instead of 1 in tghe coded version and see if that equals the DP version. THen test the opposite as well. Make the delays in the DP version 2 samples instead of 1.

Im guessing now but I remember us testing delays and sometimes getting different results with different delays. Someone else can probably step in and clarify this for us. but do the test. Maybe you find something fun 🙂

aliasant ·

Hmm. Looking at it now and I cant get "wn" to be the same as in the coded version. Must be doing something wrong. Forget about the delays. THey are weird but I dont think that is the problem.

aliasant ·

Found it.

It was the order of the 2 delays in the code that needed some changes in the dp version. The second delay needs to be 2 samples and the first 1.

And btw..... For those who downloaded my other osm that I now deleted 😉 Dont spread that dropdown selector please. It took me weeks to make....... If you want to use it dreop me a PM. If its used in something real I might be ok but if some nutcase is selling a crap plugin with my dropdown selector in it Im goin mental I think 😊 😕

tor ·

thanks again

i tried this:

streamin in; streamout wn1; streamout wn2;

float wn;

wn2 = wn1; wn1 = wn; wn = in;

but there seem to be another problem. i have to take a breake now. so i will get back to this later 🙂

i promise to not either use or spread you dropdown selector 🙂

thanks for the new osm btw 😀

have to go now

thanks again!

tor ·

dough... i just connected wn1 to wn2 and v.v. 😉

tor ·

ehmmm... and an index too much 🙂

Wrote something here? To have a post removed or your name hidden, write to [email protected].

Before your first post

A few rules keep this a friendly place. You agree to them once.

Shown next to what you post, here and in the app. It doesn’t have to be your real name: 3–24 lower-case letters, digits or _ (capitals become lower case, spaces become _).

    Then your post goes up straight away.

    Delete this reply?

    Open it in SynthMaker?

    It goes on the track you’re editing there, in place of that track’s sound, and into My sounds. Your other tracks stay as they are.

    Want to keep that track’s sound? Start a new song in SynthMaker first (Song › New song), then open this.

    Report this reply?

    Only the developer reads reports. The person isn’t told who reported them.

    What’s wrong with it?

    Block this person?

    You won’t see their posts and replies here any more. They aren’t told, and you can unblock them at any time.

    People you’ve blocked

    Their posts and replies are hidden from you. Unblock someone to see them again.

    The community rules

    A few rules keep this a friendly place. Everyone agrees to them once, before their first post.