From the original SynthMaker forum (2004–2014), with its members’ names and dates.
phertel ·
SM = SynthMaker or Sado Maso? What's the real Translation? 😈
I don't know why Outsim makes an new Program like Flowstone when the old
Synthmaker is not working stable and Bug free?
Folwstone is based on the Synthmaker engine. So I ask my self: Is Flowstone as Bugy as SM to?
What do Flowstone with my expensive Robot if I use Flowstone to develope it?
I haven't test it now while I fight with the Synthmaker Bugs the whole time again.
For example.
First: When I work with a selfmade Animated Knob Module so can it be, that this Modul works Correct a long time.
Then, I don't know why,I click on the GUI of this Modul and the GUI and my Cursor is hide. From now
I Can't work with SM while the Mousecursor is hidden.
When I move with the Mouse to my other Monitor the Cursor is unhiden. That means the Mouse works correct but
there is no cursor. Only in SM the Mousecursor is hidden.
What can I do?
I do the Folowing. First I save my Work with Keyboardcommands and then I Exit SM. Then I start
SM again and now its all god so long as I don't touch this Module-GUI. Then I must delete this Modul
and then I insert the same Module again from my Modullib. Then it works well. (How long?) 😕
Next Bug. Now I want make a switching Modul what is switching some Poly-Signals. The Multiplex Modul
works well for a time. Then, from one to the other second, the Multiplex Modul switch well but the real
signal wasn't switched off. The real signal was only switched off when I disconect and conect the Multiplex Modul.
Switch on works correct, switch off make this trouble. The GUI of the Multiplex-Module works correct.
All my tricks screwed up at this Time.
I haven't found a workaround now. 😕
And all the others what's wrong like the Timer modules who don't work realy good. If you want to make
a Seqenzer with SM-Modules I'm sure you get some timingproblems.
Will say the Timermodules must over-work.
And at the end I sayed:
I think I must be a little bit Maso when I work with Synthmaker again and again! 😉
Greatings
Peter
PS: O.K. Some times I can work a little bit with SM but it can be much better without so many Bugs!
Mo ·
1. you'll need to upload an .osm and instructions to recompile it. I've never seen this "bug".
2. Try with an Selector instead.
3. Sequencing works very well when using stream. Avoid green if you need precise timing.
trogluddite ·
Mo wrote: you'll need to upload an .osm
+1
phertel ·
OK OK
The Schematik of my Knob-Module was based on the SM Standart Animated Button. I expand it a little bit.
It can be that this knob works correctly if you test it.
The same Knob has made the Trouble with the GUI. But now it works without Trouble.
This GUI-Phenomen I had some times before with other Graphical Modules to. The Troubleshuting is the same.
The other Trouble I have is an simple Multiplex Module like this:
You can see it's nothing complicated. But somtimes it works and somtimes it dosn't work.
When it works today it can be that it tomorrow dosn't work.
This Switch should switch two Filters on/of and sereal/Parralell. This work is yust the begining of this section of my Synth.
LG @all
Peter
MichaelBenjamin ·
try using the selector instead of the multiplexer, afaik the multiplexer got some bugs long time ago, dont know if it has been fixed. generally this is quite a useless module anyways.
trogluddite ·
Can't replicate the knob problem at all.
I wonder if this could be your multiplexer problem though...
If you switch outputs on the multiplexer while a voice is playing - the output that switches off doesn't reset to zero - it holds whatever value it most recently had. I guess the intention is to save CPU by only recalculating the active output, but it isn't the behaviour I would expect.
It's also possible that using multiplexers with disonnected outputs is confusing things, as SM uses the presence of an output to determine which modules can be turned off to save CPU.
If you can use selectors rather than multiplexers it also has the advantage that it is much more CPU efficient
sunsynth ·
YUP - again: replace all MP's with selectors:
phertel ·
@trogluddite
If it's right when you said that the Multiplexer dosn't reset to Zero when I switch voices then it makes my wonder why it works in most of my projects? 😕 But otherwhise I understand the troble I have in some less of my other projects!
@MichaelBenjamin
Many thanks for this Idee with selectors. I think it's a good workaround. I've change all the Multiplexers with your 2xMultSelector and it works. (Today! 😉 )
And my Knob-Module works fine? I thought as much!
trogluddite ·
phertel wrote: Multiplexer dosn't reset to Zero when I switch voices
I discovered it when I was testing out the poly primitives (don't make synths much, more FX). I guess that what follows the multiplexer in the schematic would affect whether is was a problem or not. If you switch the multiplexer when there are no voices playing (and all envelopes finished their release) there is no problem - but, if you switch while any voices are playing, the disconnected outputs seem to lock at the most recent value until the voice is finished with - and that could leave some modules with a nasty DC offset if they still have a route to the audio output.
Put simply - select outputs, rather than multiplexing inputs, to make sure modules are truly turned off.
phertel ·
Oh Good! 😠 Now my Windows completly crashs. I have only a short working System yet.
At this weakend is a big Installation session recomed. I think! 😠 😠 😠 😝
@trogluddite
I think your experience maks me a bit artfuly and it solve some of my Multiplexer Problems. Thank's for this know how.
Wrote something here? To have a post removed or your name hidden, write to [email protected].