loopeytunes ·
Here's a little tutorial I've made on How to import knobman files into Synthmaker.
Hope this helps the begginers 😀
Knobman Knobs into SM Tutorial
EDIT: Video updated with clearer audio. LT
From the original SynthMaker forum (2004–2014), with its members’ names and dates.
loopeytunes ·
Here's a little tutorial I've made on How to import knobman files into Synthmaker.
Hope this helps the begginers 😀
Knobman Knobs into SM Tutorial
EDIT: Video updated with clearer audio. LT
Dell ·
Nice.
I am having difficulty hearing you.
loopeytunes ·
@Dell - is because of the music or because on some parts it's blurry sounding??
LT
trogluddite ·
Great 🙂 What do you use for your screen grabs? I've done a few little bits on the Wiki in the past - but boy, is it a PITA. Takes ages if you need to include nice little diagrams etc... Little videos like that seem like they'd be much easier to do than a Wiki page - and probably easier to follow for new users too. Gave me the idea to maybe do something like this for some of my plugins too - a pdf or whayever is always handy, but much easier to hear what a synth is doing than try to describe it in words. Wiki would be a useful tool to keeping links to videos like this organised, though - you should add a link to the tutorials Wiki page.
Good to hear an internet tutorial in a nice soothing Yorkshire accent too! 😉
loopeytunes ·
thanks trog 😀
Would I be able to add this to the wiki?
LT
loopeytunes ·
trogluddite wrote: What do you use for your screen grabs?
Camstudio
trogluddite ·
loopeytunes wrote: Would I be able to add this to the wiki?
Any registered user can - you just have to log in using your usual forum username/password. Then click the 'edit' button on the page you want to amend. Before you do anything, read the Wiki Guidelines page first - it tells you the syntax, and guides you how to keep everything neat and tidy. Then there's a little practice area where you can try it out without accidentally deleting anything. It's not much harder than doing a forum post really - it's only time consuming if you are trying to create a whole 'document' with pictures etc. to upload.
Dell ·
loopeytunes wrote: @Dell - is because of the music or because on some parts it's blurry sounding??
LT
Your voice needs more highs.
loopeytunes ·
Dell wrote: Your voice needs more highs.
It's my first recording 😀 I'll try and get the settings right and re-adjust the sound 😀
LT
Dell ·
loopeytunes wrote: Dell wrote: Your voice needs more highs.
It's my first recording 😀 I'll try and get the settings right and re-adjust the sound 😀
LT
I recorded the audio from Youtube and, dabbled with the sound with the stock Sony Discman Headphones.
http://www.speedyshare.com/files/236405 ... stered.wav
If you are curious what plug-ins were used, feel free to click on this link for further information. 🙂
Cheers!
loopeytunes ·
there's way too many highs in there and it crackles!
LT
Dell ·
Yes. I know it was distorting. That happened because the recording level was too high. That was an error on my end. I can record the audio from you tube and, do it again if you like.
Bear in mind your voice needs to be clear offering a tutorial. One cannot have too much bass for words will become unintelligible. The treble is needed to make things more articulate for everyone to understand. I merely added more midrange so your voice would be in the forefront. It appears the microphone was closer to the keyboard than your mouth, which is why you can hear the keyboard strokes louder your voice at times.
The video screen recorder I use gives you the option upload new audio on video. Is it possible you can upload new audio explaining the procedures with the microphone closer to your mouth?
loopeytunes ·
yeah I'll get one done soon 😀
LT
Dell ·
Are you planning to create a youtube channel with various tutorials using knobman? 🙂
loopeytunes ·
Dell wrote: Are you planning to create a youtube channel with various tutorials using knobman? 🙂
I might do, it's an idea to consider 😀
LT
loopeytunes ·
Video has been updated
Loopey
MegaHurtz ·
Good vid!, Ya knobbhead 🙂
loopeytunes ·
MegaHurtz wrote: Good vid!
Thanks 😀
MegaHurtz wrote: Ya knobbhead 🙂
haha
Dell ·
Nice!
I can now try to design my own customised knobs. 🙂
Is there any reason why I cannot have a large amount of cell counts?
Would that correlate with the amount of steps in terms of gain reduction? 😕
loopeytunes ·
Dell wrote: Is there any reason why I cannot have a large amount of cell counts?
just set the frames rendering (in Knobman) to the amount you want. the cell count in SM will be the exact same as the frames rendering in Knobman.
LT
trogluddite ·
Dell wrote: Would that correlate with the amount of steps in terms of gain reduction?
The number of frames only affects the GUI animation, not the data sent from the knob. The resolution of the float output from the knob depends only on the sensitivity input of the mouse accumulators inside the knob (and the sensitivity of the mouse itself). If you are using the 'steps' property of a knob to allow only discrete values to be set, you whould set the animation to have the same number of frames as the number of steps - so that the animation 'snaps' into place correctly for each step. That would give you correlation between the frames and the output values. There's also a small cost of loading time/memory usage with more frames, and with some designs there may be slightly more CPU usage if a new frame has to be drawn more often.
loopeytunes ·
@ all SMers - please like the video for more people to get to view it, thanks 😀
LT
Dell ·
trogluddite wrote: Dell wrote: Would that correlate with the amount of steps in terms of gain reduction?
The number of frames only affects the GUI animation, not the data sent from the knob. The resolution of the float output from the knob depends only on the sensitivity input of the mouse accumulators inside the knob (and the sensitivity of the mouse itself). If you are using the 'steps' property of a knob to allow only discrete values to be set, you whould set the animation to have the same number of frames as the number of steps - so that the animation 'snaps' into place correctly for each step. That would give you correlation between the frames and the output values. There's also a small cost of loading time/memory usage with more frames, and with some designs there may be slightly more CPU usage if a new frame has to be drawn more often.
Cheers trogluddite!
You answered all the questions the crossed my mind although not posted. 🙂
I may need to explore this further for low CPU use are one of the things I prefer to have low.
Dell ·
loopeytunes wrote: Dell wrote: Is there any reason why I cannot have a large amount of cell counts?
just set the frames rendering (in Knobman) to the amount you want. the cell count in SM will be the exact same as the frames rendering in Knobman.
LT
Cheers loopeytunes!
TeslaTronik ·
Thanks for the tutorial 🙂
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