SynthMaker

Drum Pads

Archive · 2010 56 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

loopeytunes ·

Here's something I've been working on for about a week now 😀

Loopeytunes

loopeytunes ·

13 Downloads and not 1 reply on how it works?

LT

nix ·

I'll d/l and test loopey within the next couple of days. I need some experience with midi learn so

loopeytunes ·

TY

zippoflash ·

i tried and it seems to work great. thanx

loopeytunes ·

you're welcome 😀

trogluddite ·

All seems to work nicely here (and I learned how to do a right click menu too, cheers)

loopeytunes ·

you're welcome and thank you for testing 😀

Trog - I have an idea for making something in synthmaker but it's not a synth, you remember the old game lights out by tiger? I was wondering if it's possible to do this with synthmaker?

LT

oddson ·

loopeytunes wrote: I have an idea for making something in synthmaker but it's not a synth, you remember the old game lights out by tiger? I was wondering if it's possible to do this with synthmaker?

I'd never heard of it before... took fifteen minutes to get this far:

There's likely better ways of doing it... might be better to use some kind of row/column addresses and store the states in an array and handle the on/off states with some logic (instead of 'hard' wired).

This was just to show stuff like this is pretty easy.

loopeytunes ·

oddson all i can say is thank god i can go to bed now 😀 I've been trying all night to figure it out but not got anywhere. now i can go to sleep and have a look at this tomorrow. TY so much 😀

oddson ·

FYI - as I knew nothing about the game itself I didn't know there are unsolvable states. Looks like it saved this in one of them.

loopeytunes ·

yeah I sorted it out, Here's the screen shot so far:

I'll post the .osm file when I finish doing what I need to do to it 😀

LT

trogluddite ·

Cool game - I never saw that before. Think I could end up spending too much time playing this instead of writing tunes!! Reminds me, back in the early days of VSTs, somebody wrote a complete space invaders sim as a plugin - maybe "play a computer game" should be added to Eno's 'oblique strategies' cards?

loopeytunes ·

haha @ Trog

Oddson could i use a preset manager with those switches u made? Also when all the lights go out some kind of function to change the preset manager to preset 2 ect ect.

as long as I know if it's possible then I'll get onto it tomorrow or should i say at least try..lol 😀

I've added a music player to it and changed the gui.

LT

King Midus ·

Hey Loopy I was wondering is there a way to export this as a .dll and not just standalone? If you could let me know that would be great.

loopeytunes ·

King Midus wrote: Hey Loopy I was wondering is there a way to export this as a .dll and not just standalone? If you could let me know that would be great.

which one?

loopeytunes ·

@King Midus - To export the drumpad as a vst you'll need to add an input and output, like this:

to export the lights out:

hope this helps

also I'm not sure if there is an easier way but this is the only way i know of 😀

LT

King Midus ·

Hey Loopey, Thanks alot man. I got it to work. I was talking about the drum pad also BTW. Sorry about the bad info. Now I just got to figure out how to add a tap tempo to it.

King Midus ·

Loopey when I use this in FL Studio it wont let me record it and there is no sound on the piano roll. Is there a fix?

loopeytunes ·

King Midus wrote: Loopey when I use this in FL Studio it wont let me record it and there is no sound on the piano roll. Is there a fix?

try loading a new .wav file by right clicking the drum pad and then load a sound of your choice, if this doesn't work I'll have a look at the schematic for you 😀

LT

King Midus ·

Loopey... I tryed that just now and it still didnt work out. I want to be able to trigger it with my PC Keyboard & Midi Controller. It you could take a look at it that would be great. Thanks for you help!

loopeytunes ·

what version of FL are you using? Have you clicked the midi learn and then moved/pressed a knob/pad on your midi controller?

LT

King Midus ·

I am using FL 9. I dont have a controller. Is there a way to just use the PC keyboard?

King Midus ·

Here is the .OSM

loopeytunes ·

on the top layer do you see where it says "Note On Only"? that needs to be inside the schematic where all the drum pads are for it to work inside a host.

LT

King Midus ·

Can you take a pic of it? Thanks for your help.

King Midus ·

Loopey, I now have all the pads mapped out to where on the keyboard I want them. I am just having a little set back now on it killing my cpu using. How do you save power on this project if you dont mind helping. I am learning a whole lot.

Thanks for your help!

loopeytunes ·

to be honest I'm no good at the hopping part of the synthmaker thing, type in the search bar "Hop" and there should be a few things on how to save on cpu.

LT

p.s. glad i can be of assistance to help you learn 😀 but to be honest I'm still a beginner 😊

King Midus ·

loopeytunes wrote: p.s. glad i can be of assistance to help you learn 😀 but to be honest I'm still a beginner 😊

LOL.... If your still a beginner then I must still be in my mothers tummy!!! LOL

4ppleseed ·

This is pretty cool, how come the sample doesn't retrigger? How would I go about fixing that? Thanks.

loopeytunes ·

hi 4ppleseed - welcome to the forum 😀 this does retrigger in older versions below 2.0, i really have no clue to why it doesn't retrigger in 2.0 and above 😕

Loopey

aliasant ·

loopeytunes wrote: hi 4ppleseed - welcome to the forum 😀 this does retrigger in older versions below 2.0, i really have no clue to why it doesn't retrigger in 2.0 and above 😕

Loopey

Might be because they improved/fixed the trigger behaviour with the 2.0 update( correct me if im wrong) and perhaps this schmatic was using workarounds to deal with problems that doesnt exist anymore. Or somthing like this. I have had a few older schmatics that doesnt quite trigger as they should and needs fixing.

Again. I might be wrong but you could maybe use that as a possible clue at least 🙂

trogluddite ·

Had a quick look - the posted schematic opens in SM2 with the retrigger booleans (connected to the MIDI to Voices) all set to false. It does retrigger with a boolean true at the 'Retrigger' inputs. I think also that the Voices to Poly is getting confused by the lack of note-off messages - if you connect a poly readout to the 'Trigger Count' output of the MtoP you'll see that the count constantly rises, AFAIK it normally drops down when a voice is released - so possibly the VtoP is trying to keep track of a large number of 'zombie' voices. Might be better to use a 'Note Event' prim with a very short duration to drive the MIDI to voice part - to guarantee a note-off for every note-on.

4ppleseed ·

loopeytunes wrote: hi 4ppleseed - welcome to the forum 😀 this does retrigger in older versions below 2.0, i really have no clue to why it doesn't retrigger in 2.0 and above 😕

Loopey

Thank you for the welcome 🙂 I'm just messing around with a few things right now, nothing serious (mainly as I lack the skills), if someone has time to fix the retrigger on this I'd love to see it as I really don't think I have the knowledge right now to do it myself.

4ppleseed ·

Followed trogluddite's instructions and now this retriggers in 2.0, Thanks! 🙂 Thought I'd upload it here in case someone else stumbles across this thread.

But... can someone else test the midi learn? It doesn't seem to work for me, I right mouse click the pad, select Midi Learn, click a key but they won't link (not in SM or my DAW). Am I doing it wrong or is there fix you can recommend. Much appreciated.

TeslaTronik ·

Pad doesn't work for me either, although the Knob Midi learn works just fine.

4ppleseed ·

Ahh yeah, the sliders work fine but not the pads 😮

loopeytunes ·

here this should now work:

let me know how it works

Loopey

TeslaTronik ·

Spot on now, works great for me.

4ppleseed ·

loopeytunes wrote: here this should now work:

let me know how it works

Loopey

Yep works great now, can I ask what you fixed exactly? 😀

loopeytunes ·

a few steps inside the Push Button W/Midi Learn module i changed inside the midi cc module, plus put an out to the NEqual number, so it allows only that midi note number through

CoreStyler ·

Any way to have a drum sequence/pattern^?

mindelo ·

Hi everybody. I'm new in the forum, and i wanna thank you guys for all the info here. Hope everybody is doing good.

How would you do to implement "note velocity" to this drum pad?

Don't know if i'm using the right words, but let's say you want the loaded sample to respond to the diferent velocity values your hardware midi controller is sending.Any help with that, would be apreciated. I tried to assemble several instances of the pad into one "PAD Station"(MPD/MPC style) with 16 pads (Hope you don't mind Loopey Tunes!). I'm using my MPD26 to trigger it. The "note velocity" is what i miss, but can't do it by myself. Checked in the forum for similar threads but couldn't figure it out.

Other then the ability to trigger at diferent velocities (wich i believe can be easily implemented, but my small knowledge of SM won't let me figure out), this PAD is great. Good work LoopeyTunes! I'm diggin' this drum pad for real! You're a genius for gettin' this stuff togheter. I salute you for this!

Cheers!

loopeytunes ·

first off Welcome to the forum. I'm a little busy today (family day out) but when I return I'll try and implement it for you which will be late this evening that's if no one has done it for you before i get back 😀 I don't mind people using this as long as credits given where needed 😉

Loopey

mindelo ·

Thanks a lot for the welcome Looney! I am a family man myself so i totally understand you have priorities. Take your time, no stress. I'm already glad you want to help me. Yes i should and WILL give you all your credit. You deserve it, no doubt about it. Have a nice day man. Once again, thx for your interest im solving my problem. Wish you the best.

Peace!

loopeytunes ·

Hi I'm back and I had a great day thanks.

here's the pad with velocity and I've also added velocity to the pad when you click it the higher on the drum pad you click, the louder it's going to be

Loopey

mindelo ·

Thx a lot man. I tried it and it works great. You the man, Loopeytunes. Do you mind, if i ask you how you did it. In wich section did you work. I'll be sending you the schematics im using it on, for you to check. Send you a Private message later, when i come from work. One Love for this man. Really apreciate your effort. Cheers!

loopeytunes ·

You're welcome 😀

Inside this module:

which looks like this inside:

I added a midi splitter, Int Switch which goes into the Midi Event data 2 input, also going into the Int Switch is the data from the actual drum pad module. If you look inside the drum pad module i got the Y data from the Ldo and I did a rough math just to give me data 0-127 as I click vertically up the pad (this is a rough math so could be made more accurately)!

mindelo wrote: I'll be sending you the schematics im using it on, for you to check

yeah no problems 😀

Loopey

mindelo ·

Thanks for the detailed explanation. This really worked as a lesson for me. I lost you in some terms im not really familiar with. But that makes me go now and study your explanation to get familiar with some terms. Thx for taking your time to share the knowledge.

Here is the OSM. I know there might be a lot of wrong stuff, but i do this as a self study project. So as i assemble it i learn more about SM. Feel free to criticize or suggest me anything, because i know for a fact it's eating a lot of CPU, the way i have things assembled.

Cheers!

loopeytunes ·

mindelo wrote: it's eating a lot of CPU

the pad is the cause of the CPU high usage which this pad was one of my first tries at making a drum pad 😊

I'll take a look at the schematic now though and try and leave some feedback on what I think 🙂

Loopey

loopeytunes ·

you dont need 2 stereo clips in there only use the one after the master volume you've put in there.

mindelo ·

Thx man. That was helpful. I'm gettin' the idea i found my syhtmaker sensei, lol. Jokes aside, thanks for all the help. I'm gonna try to link you a video with this beat im using it, lol. Funny to make the drums on a plugin i assembled, lol. Thx again for the pad man. That's the heart of this "virtual machine". Gotcha back! Cheers!

loopeytunes ·

here's an audio demo of a drum software I'm currently working on: http://soundcloud.com/loopeytune/drum-test

and it only hits 1.5% CPU on my i5 processor 😀

Loopey

mindelo ·

Cool! Is that a real drumkit you got on it? How can you get such low CPU values? Any tips or particular forum threads that might me get some knowledge on the matter? Would apreciate.

I uploaded the track i did while testing the "drum machine" to soundcloud also. So you can check it. Nothing special. It's sample based. I'm using it inside FL Studio togheter with Slicex to make this beat. Well it's not a finished beat. Let's call it an idea while testing.Here is the link: http://snd.sc/hAD3rh .

Again, thx a lot for the explanation and the upgrade on the pads velocity. I analised it again and again and got it more clear now. Catch you up here. Peace!

loopeytunes ·

I've used the multisample player from the wiki for this one I'm working on.

Yeah it's a real drum kit 😀

this was one of my first drum machine/pad tests so the way I've done half of it can be done a lot lot better, I don't think there's a specific thread on this sorry. I would have posted this one but I don't really wanna give this idea away 😉

good track so far btw!

Loopey

mindelo ·

Thx a lot man. Well, i do understand that you don't wanna give away your idea. Can't give away all the jewels they say, hahaha. Now i'm trying to figure out a way to make the drum machine have a preset manager that can keep track of the wave files i load in each pad. Let's say, so i can make several DrumKits and then all you have to do is just scroll trough them in the preset mangager. Maybe locate all them to an extra folder also, dunno. So i'm checkin' this threads related to preset manager to get some knowledge about the way to go. Have a nice sunday. One love!

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