TomC ·
Yep,
I would like to save my processed streams. Either a SaveStreamWave (analog the SaveWave primitive) or a stream2mem would do the job.
Yes, I know that I would have to render the file in realtime. No problem.
Cheers, Tom
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TomC ·
Yep,
I would like to save my processed streams. Either a SaveStreamWave (analog the SaveWave primitive) or a stream2mem would do the job.
Yes, I know that I would have to render the file in realtime. No problem.
Cheers, Tom
trogluddite ·
Stream to mem can be done with the two Wave Write primitives and a little code to generate a pointer. The primitives are R&D (tick the relevant box in preferences is you can't see them) - but they seem stable (so far) see here for a little project of mine that demonsrates the principle... Fun with Burps The biggest limitation is that you have to set the size of the mem in advance (I've no idea if there's a size limit). True disk streaming would be far better, but AFAIK there's no way to do that in SM. I'd definately give a big +1 to having that ability.
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