infuzion ·
DragX/Y will allways update values, even if they don't change. Changing the DragX/Y's scale input to 1 or larger won't help; it will keep resending the same value. In this case, I would expect the AfterDrag trigger to be the only thing sending anything, untill the mouse button is let go, or the value really does change.
Workaround: My convoluted IntDebouncer as shown in the link above.
cheers