From the original SynthMaker forum (2004–2014), with its members’ names and dates.
oddson ·
'One day' feature request.
Have a number of module properties available to visually distinguish different types of modules (low-level mathmatical functions from mid-level GUI components) and/or to distinguish degree of completeness (finished from work-in-progress).
Personally I'd like to be able to assign a background colour to the current grey box (without resorting to MGUI tricks). But something visually like the Purgeable indicator would be OK too if there were a number of colour options.
aliasant ·
oddson wrote: 'One day' feature request.
Have a number of module properties available to visually distinguish different types of modules (low-level mathmatical functions from mid-level GUI components) and/or to distinguish degree of completeness (finished from work-in-progress).
Personally I'd like to be able to assign a background colour to the current grey box (without resorting to MGUI tricks). But something visually like the Purgeable indicator would be OK too if there were a number of colour options.
+1 !
I made a variation of the custom module gui that works fairly well but if something like that was built into the system it would be even better.
Heres one of my gui things for modules.
The properties is very basic right now but fits me.
All three are the same but in different modes weres the big one is the interesting one.
You can resize the module and that will reveal any information put in there.
Could be the actual code, example of use, warnings, creator, links to website or pdf files..... you name it.
That is also sent to the help primitive.
I just wish that the MGUI, text primitive and help primitive could be purgable too.
Also wish we could control sortings in the toolbox better.
As of now, if I have modules with no names like this one they will be sorted randomly.
Their locations in the toolbox will be different every time I start SM.
There should be like a primitive that lets us decide how to sort that particular module.
But as you said here and the reason you started the thread 🙂 this could perhaps be all built into the SM engine?
Its early here and I might have completely missunderstood your post and if I did, ignore me 🙂
Heres the osm: http://martin.rodensjo.se/assets/Module ... 20idea.osm
oddson ·
oddson wrote: ...without resorting to MGUI tricks...
... because they're so fiddly!
I use the purgeable marker to indicate a module that's got incomplete material inside. But something a little more flexible and that doesn't prevent you from exporting would be nice.
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