From the original SynthMaker forum (2004–2014), with its members’ names and dates.
Tom7777 ·
The new version of SM is great, thank you for adding some of the features i have requested 🙂
I have recently found what seems to be a bug involving maths and int values though -
float value of 0.88 goes into the top part of a float multi, float value of 100 goes into the lower part, you will get the following results -
float = 88
Int = 87
Would i be wrong in thinking the int should be 88 also? or is this to do with the number being rounded? For anyone that also currently has this problem its simple to fix though if you need an int value you can just use a float first and feed that into the int value.
infuzion ·
I was about to post about a similar bug/unclear behavor:
Tom7777 ·
Well im guessing if this one gets fixed it will probably fix alot of other similar bugs, i came across it when reducing decimals on a number to make the output more quantized.
malc ·
Thanks guys.
Not a problem - pretty sure these are fixed now. The one reported by infuzion was caused by the rounding being done before the addition at the input to the Int component (int)1.5 = 1, (int)0.5 = 0, 1+0 = 1.
Tom7777 ·
Well i just use the workaround so its cool and its not effecting anything for me really i just thought i should tell you about it in case you didn't know 🙂
infuzion ·
malc wrote: Thanks guys.
Not a problem - pretty sure these are fixed now.
You're welcome!
Seems to work now, or atleast the above example.
cheers
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