SynthMaker

.fx_drive

Archive · 2005 19 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

skOre ·

Designing the new gui for the community based drive, but before I post anything here, I want to have a few things cleared.

I am wondering about the Filtering settings. I don't think that the filters should have more than the cutoff deviding the spectrum in four parts. Does it really make sense to have a Resonance tweak?

Note: I also experienced that the smc drive would crash when tweaking the Rez to the lowest setting!

I also found the drive to be pretty destructive on the Room Information, everything I put through it sounded pretty mono in the middle afterwards.

The main thing I want to add to this is a mod-section. Any ideas on cool stuff for this?

...getting back to designing the gui 😉

skOre ·

Its growing...

cbit ·

gui framework looks interesting.. if a little big 🙂

skOre wrote: The main thing I want to add to this is a mod-section. Any ideas on cool stuff for this?

you could add a input transient triggered envelope generator with an adaptive trigger threshold, the envelope generator can be assigned to control any parameter (but then i think ALL plugins need one of those 🙂)

Shifrin ·

skOre wrote: Its growing...

I'm intrigued 🙂

Shif.

Nu Audio Science ·

So am i 😀

skOre ·

cbit wrote: gui framework looks interesting.. if a little big 🙂

Yep, forget all the helping lines... Its actually just the top half that counts...

Nu Audio Science ·

Ooh back to one of your questions, I think res will be nice to keep if you are putting modulation sources on the filter 😉

skOre ·

Nu Audio Science wrote: Ooh back to one of your questions, I think res will be nice to keep if you are putting modulation sources on the filter 😉

Still I really think that this stuff could be optimized. At the moment the drive is pretty uneffective and unprecise. While this is not a problem, I would really like to get it to another level. The four band-pass stuff may be a quick solution, but in the end what user will want is that you can actually split the audio-signal in four parts without losing parts of it (the approach that you used in the multi-band version somehow has huge effect on the signal).

Maybe I should at first get a grip on the osm itself, tidy it up a bit 😉

will post when I'm finished, cheers!

skOre ·

I'm still not sure about this, is the rbj filter capable of clean splits by bandpassing the signal?

And why is there so much poly stuff in the filter ?

cbit ·

skOre wrote: cbit wrote: gui framework looks interesting.. if a little big 🙂

Yep, forget all the helping lines... Its actually just the top half that counts...

ahh neato.. a shell-like thing then?

skOre ·

cbit wrote: skOre wrote: cbit wrote: gui framework looks interesting.. if a little big 🙂

Yep, forget all the helping lines... Its actually just the top half that counts...

ahh neato.. a shell-like thing then?

Yeah, think of the lower bar as the frequency spectrum that gets blown up into the shape of the shell:

Nu Audio Science ·

Yeah looks cool 🙂 Dont cedit me with the original multiband mind it was just a real quickie from Unk 😉

skOre ·

k, so should I get in contact with him to get info on his layout I guess?

Nu Audio Science ·

Probably the best bet i only modified it in a couple of places, The single band was my one 🙂

cbit ·

woah, it got bigger! 😉

Nu Audio Science ·

Did you speak to Unk about his design ? I'm giving SM up for a while because i actually need to finish some plugs and dont have the time to learn a new language as it were, Perhaps i'll get back to SM eventually and be able to help more 🙁

skOre ·

Not yet, no time. Would be the best to have a real chat about it...

Nu Audio Science ·

Maybe best to just start afresh ?

Tom7777 ·

Looks interesting skOre, is this going to be a combo of 4band eq with distortion for each band and then combine back later? That would sound well cool for bass, not even sure if i have heard a single plugin do that before but im sure theres a few that will. Nice idea, will this be open project or closed like the .drum? Thanks

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