SynthMaker

help knobs get bugged.

Archive · 2010 19 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

djbrynte ·

im in synth maker i made knobs in the knobman program. And when i use the knobs it looks like this check the image below.

and i used the right size and everything. Some times when i edit the ysnth it gets back. it did before. but then it becom bugged again 😕

MegaHurtz ·

I thought you ment the squared off top 😉

Could have something to do with this topic? Images demaged inside the project

This is really not ment as an insult but.. Man you have so much feel for the graphics, why waste it looking like something else?

djbrynte ·

ye ok it says save without compression how il do that. And mybe i have to update my program im right?

SRY. but actually itsd not this problem. i think its sumthing else another bugg 😕 where is malc

trogluddite ·

Ah yes, I've seen this problem with my knobs. The little extra bit of graphics is the top line of the next animation frame coming through. I'm not sure, but I think it's caused by SM using anti-aliasing or maybe compression on the bitmaps - this makes the pixels spread out a little bit so that the graphics bleeds outside the frames. The easiest way I know to deal with this is to make your frames a little bit bigger (1-2pixels) so that there is some empty (transparent) space in between each frame.

The Luddite

infuzion ·

trogluddite wrote: ...it's caused by SM using anti-aliasing or maybe compression on the bitmaps - this makes the pixels spread out a little bit so that the graphics bleeds outside the frames. The easiest way I know to deal with this is to make your frames a little bit bigger (1-2pixels) so that there is some empty (transparent) space in between each frame.

Found great wisdom, not newbie anymore, yes?

trogluddite ·

@ infuzion Wearing my 'Essemist' badge with pride! Can't remember who said this now... "If I have seen further than other men, it is because I stand on the shoulders of giants" - the community here on the forum makes the learning curve much shallower (the pedant in me says 'steeper' - time on the X axis (like nearly always), amount learned on the Y axis -> steep learning curve is good, surely?)

The Luddite

@djbrynte - sorry for getting off topic on your thread! - we'll have to start a 'Philosophy' forum LOL!

djbrynte ·

ok cool dude do i make this in knobman when i export?

oddson ·

It looks to me like the clipping on the tops and the artifacts on the bottoms are one and the same thing... Perhaps the first cell isn't as big as it's supposed to be and it's cutting between the cells in the wrong place.

MegaHurtz ·

did you change the image size in photoshop?

-since the bottom is showing the top, you probbly have size issues.

trogluddite ·

oddson wrote: It looks to me like the clipping on the tops and the artifacts on the bottoms are one and the same thing

Certainly could be the problem here, I hadn't noticed the flat tops - but I have seen this bleed between frames even when I am certain I have the frame size correct.

djbrynte wrote: ok cool dude do i make this in knobman when i export?

When I use Knobman, I never let anything touch the frame edges - the shapes are always anti-aliased, and this can lead to the pixels used to make the edges smooth ending up outside the size of the frame. It's always best to use a little bit less than 100% for the 'Zoom' settiing to allow for this. Another way to do it is to use the SetLayout dialogue in the plugins menu - you can type in a new size for the frame, but only the frame gets bigger - your knob stays the same size (like using Canvas Size in photoshop).

The Luddite

Andrew J ·

Make sure your cell width/height/count properties are all correct.

oddson ·

Andrew J wrote: Make sure your cell width/height/count properties are all correct.

Seems to me that if there's a problem with the image height the image will drift as the wrong number of pixels are used for each cell. If the problem is there on all cells as you rotate through the knob but without moving then it's likely you have the right number of pixels between images but you've clipped at the top of the strip (possibly while cutting it out of your graphics program if you used a marquee based tool and missed the top pixel).

malc ·

Thanks for emailing your schematic. I've had a look and it and emailed a reply.

In case anyone else comes across this, it's caused by the fact that the main GUI has been offset by a sub integer number of pixels. It's the rendering at this sub-pixel point that produces this little artifact.

If you want images to display exactly as you created them always position them at a whole number pixel position and do not scale.

djbrynte ·

thnx guys i changed size in knobman and it worked. I guess im bit nub at this still 😀 Actually i have a question about knobman. i change output size in knobman to 44 and when i export image it become 32 all the time. Cant change he size to what i want 😕 what is the problem anyone knows?

sunsynth ·

Hi,

did u confirm your preference changes in knobman with 'SET' 😉

trogluddite ·

sunsynth wrote: did u confirm your preference changes in knobman with 'SET'

...and be careful when saving files - Knobman has a habit of filling in the filename dialogue box with the name of an earlier file, so don't just click OK without paying attention!

MegaHurtz ·

I got in the habbit of typing .png behind it. Saves me some frustrations.

djbrynte ·

LMAO ok. im nubish sry guys taking ur time.... this was more easy then i excepted thnx alot dudes for the help...

trogluddite ·

djbrynte wrote: LMAO ok. im nubish sry guys taking ur time

No apology needed .No crime in asking when you don't know -it's the millions of people in this world who like to be ignorant that I worry about!

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