SynthMaker

BITMAP...

Archive · 2009 4 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

McBarGig ·

Does anyone know of any way that I can Return the BMP from a Animated knob. I need to just get the image of a single frame of an animated knob at the state it is in currently. I need to then be able to set that image as the image used on a slider...

The idea is the the first control zooms in and out, as you zoom out, the size of the second control's image has to get smaller. You then need to be able to slide this second control left and right..(which is why I need to be able to change the image of a slider control dynamically..

I have no OSM that I am able to post of this...Sorry...

philter5 ·

the search feature is always a good point to start 😉 Extract bitmap from OSM, how?

oddson ·

philter5 wrote: the search feature is always a good point to start 😉 Extract bitmap from OSM, how?

I think the question is actually how do you get a bitmap of the cell from the bitmap strip.

It's not that easy.

You need to use the primitive Bitmap Create but it gets tricky (with the pixel and grid measures) and understanding the data flow that can seem backward (the V output on the Bitmap Create is the 'input' for what you're drawing to the bitmap!).

McBarGig ·

Wow good job Oddson...

Philter...Did you actually think that I just showed up and posted a question here without searching? One could interpret that as a "snarky" comment on your part. After the length of time I've been around here and the number of posts you and I have interacted with I am surprised that you may have thought that little of me to suggest that I use the search feature?

Come on man...and to boot you didn't get the question right! Its a single cell image from an image strip at the current state its in..Not taking the whole image and saving it to disk..

Anyways I'm gonna assume that you meant well...

Oddson, I Ended up using the resize component because it actually worked out better, the image animation was a simple resize animation anyways, so I figured I'd save a little extra space too using a single cell image as opposed to multiple. But either way very cool solution you came up with..Thanks

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