SynthMaker

Loaded images keep taking memory

Archive · 2009 3 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

matti ·

If you load an image, process it, and then load another one with the same primitive, all of the loaded images are still present in the memory. Atleast so it seems as the memory usage keeps growing with every load until SM reaches 2gb or so and crashes. The image reads are triggered by a loop. Something similar was happening with an image sample&hold.. dunno if that's fixed.

MichaelBenjamin ·

what do you mean with process it?

matti ·

MichaelBenjamin wrote: what do you mean with process it?

Well, you can do a lot of things to images with filters and fft's etc. In my case i only resized and cropped a bunch of images. Around 100 of em, cut down to 4 pieces each. Had to do it in sequences of ten and restart SM in between because it would else crash.

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