SynthMaker

EditControl unaffected by rotate [0.9.3w]

Archive · 2005 5 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

infuzion ·

When connecting the a View output from GUI:Rotate to a GUI:EditControl, the actual entry field won't rotate. Edit stays horizontal. cheers

malc ·

Good spot infuzion - you're really going for it today 🙂

The edit controls can't be rotated at the moment. By that I mean the interactive part of it. Unfortunately the rotate does affect the display part so that needs to be changed. So once I fix that a rotate will not affect an edit at all. Sorry, if you were hoping to have your edit run on diagonals then it's a no go for now 🙁

infuzion ·

malc wrote: Sorry, if you were hoping to have your edit run on diagonals then it's a no go for now 🙁

Darn :/ I can live though 😉

Well, while you're mucking about the EditControll code, could you hack it to add a boolian to turn off the GUI display part of it? (True=off). That way, I can use a Redraw as the numbers/text is entered. I kinda have it working that way now, except the display flashes as I enter text; EditControl updates, then the overlaying actual GUI updates. Could be a sneaky way to hack keyboard input BTW. Let me know if you need an example.

cheers

infuzion ·

infuzion wrote: Well, while you're mucking about the EditControll code, could you hack it...

and also please have a boolian out to see say if it is in edit mode or not, or a trigger to signify that Enter/Tab has been pressed.

malc ·

infuzion wrote: Well, while you're mucking about the EditControll code, could you hack it to add a boolian to turn off the GUI display part of it? (True=off). That way, I can use a Redraw as the numbers/text is entered. I kinda have it working that way now, except the display flashes as I enter text; EditControl updates, then the overlaying actual GUI updates

I don't think this would work. As this is a standard Windows control once editing begins all the redrawing is handled by the edit control. Even if I could do it, your stuff to do the drawing would not act like an edit control. I mean you wouldn't get a cursor or have selections or any of the other standard behaviour. Maybe that's what you want?

The trigger output is no problem though.

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