From the original SynthMaker forum (2004–2014), with its members’ names and dates.
Tino Boa ·
Hello...
I have byed me the synthmaker and i will beginn to learn ...
how can i create a synthesizerdesign? can i create a pic with adobe and save as jpg for the synthmaker?
Sorry i´m a german boy, my english is not so good 😉
thanks for help
Nu Audio Science ·
There are primitives in SM itself to create GUI items but the simplest way to DO GUI is to create a background in .png format
Then create the knobs or sliders in strip form in .png format too
Google an app called knobman
That is an awesome app for creating .png strips
Cheers
NAS
bootsy ·
And don't forget 'skinman' which is so easy to use ...
Tino Boa ·
What is skinman?
aliasant ·
Tino Boa wrote: What is skinman?
gooooooogle is you friiieeeeend
Tino Boa ·
aliasant wrote:
Tino Boa wrote: What is skinman?
gooooooogle is you friiieeeeend
Hey... thats skinman is easy and very good...
I have create a skindesign... what must i do in synthmaker when i will take this skin?
Thx 😉
MichaelBenjamin ·
export the skin as png in skinman, then go into synthmaker and look for the "image" module, you can now load the png to the image module, and size/position it at the front panel.
djbrynte ·
did u get any help or should i explain they told me to do this by my self so i made it by my self and figured it out its a hell to not get any help 🙁 hmm just tell me if u need my help some time 🙂 im not very skilled but im ok at this 🙂
sunsynth ·
All get help here in this forum... 😈
djbrynte ·
i hope so. THen i will be very happy if some one helps me out. I wana make my synth by self i just need to know how to do some things..
Hlis93 ·
Fist step. Look at how the GUI in the example synth, that come with SM, is done. Look for the modules used in the 'adornments'. Dont over look and ignore the demo instrument it contains many of the basics that you need.
When you understand that these are a few of the important tools you need, you will know the image loader is one of those which Michael told you about.
Second step. Knobman & SKinman by g200kg look them up on google, download them and open the app, examime the examples that he provides try them out read the manuals.
NAS told you what you can use to do the knob and other animated elements, Knobman. To that list they added Skinman. These are graphics programs that are intend to aid in the creation of your GUI. Instead of being angry listen to what they are saying to you, they have answered your question. If have tried out knobman and Skinman but still need more examples do what I said in another thread go to my blog and download the several hundred files using these programs.
Third step. Combine the two. Load images in the image loader, load images into the animated knob module. Do this in the same why you see them in the example synth. If you still have problems post an example osm. I would suggest just open SM and loading any image into the image loader use a .png or .bmp. It wont take much to get acustomed to it.
Perhaps you are asking the wrong question so not getting the answer you need. Try asking in your native language it might help.
djbrynte ·
thats nice of you hills
Hlis93 ·
djbrynte wrote: thats nice of you hills
what part are you focusing on that is giving you problems. Are you having trouble with getting images into SM with the correct modules? or just with creating images for a soemthing you've made it SM?
One thing I notice is you keep mentioning .jpeg's. You will want to use .png or .bmp with SM. Understanding what you need for the basic module in SM should be handled in the Manual. There is also a very useful section on handling the GUI.
There are two types of knobs that load images that are in the control tool box. One loads a single image they other loads a strip of images, this is a series of frames. By clicking on the 'P' properties you will be able to load these images and set the cell size for the frames etc You can tell what most things need in terms of images by look at the properties, for example the switch has two images, one for each state, and a place in which you can place your own.
If the image is getting clipped, check your properties, if the properties are correct you might have to unlock the module and adjust it view area but is should work out alright in most case.
The image loader is for static images.
by understanding of SM is fairly limited but I have used the basic modules to do most of have I need. A little trail and error was involved at first.
djbrynte ·
i understand 🙂 thnx
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