MichaelBenjamin ·
the 4 block voice spawning quite quickly produces asio stream corruption resulting in clicks on attack when you use array mem inside polycodemodules. seems the initialisation is very slow, even for small arrays<1024. would there not be a way to somehow cache just the array data in memory for say, 32x4 polyblocks on pluginload?
edit: even without the arrays, the polyspawn seems to be too slow - when you stack several (even low ~1.5%cpu) vstis there is the same dropout on 4 block spawn. so the whole spawning process for the next blocks should be cached somehow.