SynthMaker

Top Level Redraw???

Archive · 2009 7 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

McBarGig ·

I want to Have a button that Displays the Preset manager, or hides it. Could'nt figure out how to set it to visible or not so I figured the work around would be to move it off the screen and back on when needed. Seems to work, However, I need to redraw the top "main" level in order to make this happen. I'm lost, how do I tell the top level to redraw from a switch?? Thanks

sunsynth ·

Hi,

just put a selector between the Wireless ViewIn and the MGUI... Add a redraw behind the MGUI and trigger it with the switch of the selector!

McBarGig ·

Thanks for your reply Sun, But it has left me with a few questions, and some confusion...

Could you please post an example of what you mean. Sorry to be so dunce, but the SM gui stuff is difficult to get my head around. This is for the display or not the Preset Manager.

Thanks

sunsynth ·

Here you go:

McBarGig ·

I tried Suns Suggestion, at least I think I did. Anyways here is a schematic of what I'm trying to do. I have a Button that sends an Integer and I'm also using it as a trigger to redraw. This is connected to a selector inside the Preset Manager. The values get sent inside the preset manager and it should hide the preset manager by setting its Y Value outside the screen. When it is turned on it should reset the Y Coord to display the preset manager. There has got to be a way to do this, What the heck is going on???

Thanks

Nevermind, Sun has just updated his post and it works great, Thanks Sun

oddson ·

Bypass the MGUI with V connection to the redraw... the redraw is being shifted along with the graphic content leaving the old stuff showing.

The interrupt method will work too but you have to make sure the redraw is not interrupted (by pass the selector).

McBarGig ·

Thanks Odd Sun's post works perfect...

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