SynthMaker

Source Code

Archive · 2009 4 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

McBarGig ·

What would be really nice is if the ASM/C++ code for everything in the tool bar(s) could be accessed and edited. Then If a particulat control, OSC, Etc didn't do everything you wanted simply edit the code yourself and save it as a new copy. However, the other idea is as follows.. It would probably have to be implemented using the WSH, I'm sure you guys are good enough to write your own scripting host, but whether you want to invest that amount of time or not is in question. WSH is up and running and everyone has it. Create a COM object that contains low level objects, make calls to those objects using Java(Junk), VB, or any other of the supported scripting languages that WSH Supports. Heck VB'ers could even start writing DSP!!

infuzion ·

Search for "SDK" in the forums, something that has been requested & re-requested every 2 months for 3+ years...

MyCo ·

I had also an idea for using WSH, but no response: crazy idea

matti ·

How about a "plug-in" system for 3rd party primitives? Could be useful when when there are things that you can't do with current primitives (there are plenty of examples of situations like that), or when the current primitives offer too weak performance. It would be a more softer approach to the whole SDK idea, with similar benefits.

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