SynthMaker

My Game Audio Project

Archive · 2008 8 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

electrogear ·

I have a uni module in which 50% of the assignment is to create 5 minutes of audio (not music, just fx) to go with a fight scene. That bit isn't too difficult, but the other half of the assignment is to produce the following sounds and put them into a folder as follows:

(//These ones should be relatively easy)

Footsteps ( folder): Create 5 individual footsteps for each of the following (MONO):

• Combat boots on a metal grating • Walking boots in snow • Stilettos on pavement • Shoes on gravel • Bare feet in a shallow puddle

Backgrounds ( folder): Create backgrounds of 20 seconds in length without spots (STEREO):

• A busy indoor shopping centre • A large park in a city centre - day • Inside a restaurant - night • On a beach in the winter – day

Spots (folder): Create 6 spots for each of the backgrounds above (MONO): Demo Mix (folder): Mix together a demo combining each background with its associated spots to indicate how they might sound within game play (four separate mixes).

(// This is going to be bloody hard...)

Miscellaneous SFX’s (folder): Create the following sound effects (MONO) • Punch to the body • Small camp fire • Molten metal pouring • Glass window breaking • Scuba diver swimming underwater • Wind whistling through a gap in an outside door • Laser gun firing • Wooden shed door opening • Rain on a canvas tent • Alien voice (no more than 10 seconds)

Ideas on a postcard 🙂

philter5 ·

sounds great ! i assume you want the sound created in realtime instead of using wave files or did i understand you wrong?

electrogear ·

I have to record the sounds using mono/stereo miking and then stictch/glue/edit/add fx as necessary to make the sound effects for the fight sequence. That's the first part of the assignment.

Second part of the project is to make the sound fx mentioned in the list however I can. FX, synthesis, etc are allowed, they don't have to be recorded but they can be.

All resulting sounds will be in .wav format. I need some ideas on how to make some of the sounds, such as 'scuba diver swimming underwater, alien voice, molten metal pouring', etc.

infuzion ·

scuba diver swimming underwater = underwater swishing + slowly breathing through airtank (gas mask/tube) + bubbles alien voice = pitch shift + waveshper, or Daelik ring-mod molten metal pouring = urmm, look for a National Geographic with this? or volcano?

tektoog ·

hey, you defintely have to look at this site. It's too bad it's only in french but maybe google can help you translate it into english. The site gives you technics used in film making and it might be inspiring for you... such websites in english must exist...

http://www.kay-sounddesigner.com/les-as ... uiteur.htm

Peace. Tektoog

infuzion ·

tektoog wrote: such websites in english must exist...

Computer Music UK mag had an issue last May (#125) that had found-sound sampling tips http://www.computermusic.co.uk/page/com ... e_ultimate

Andrew J ·

And if you wanted to get into modelling sounds, there's a new book from Andy Farnell (from the MusicDSP mailing list): http://aspress.co.uk/ds/

GaryG ·

For the molten metal, could a recording of boiling water slowed/pitched down get you close?

Never tried it myself mind... And i'd leave the Neumann in the cupboard, don't think steam would be too beneficial to a microphones well being.

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