SynthMaker

3 Things

Archive · 2005 15 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

Tom7777 ·

The Pitch to Frequency module seems to have a bug in that if there is a set input it will raise and lower anyway and click every now and then if just left. Am i correct in thinking that there should be a static output and that this is a bug?

Also another thing that is not really important but could fix various bugs that might appear later is if you connect a knob to the DS out and move it about it will click when it should not make any sound basically. Sometimes when i hear clicking i think it might have something to do with this maybe and that it is registering the float value as a sound for some reason.

Tom7777 ·

I am going to make this 3 things and say that when a schematic is big and there is a slower speed in general when working with a schematic i have noticed 2 things, wires will take longer to appear if dragged from module to module and also if you hit the delete key on a module it sometimes does not register but will always work if you right click and select delete. I know that if you optimize the program more it will probably fix it but i just thought i would say about this anyway. The fact that the slow down happens in large projects is something that has been restricting me from making a huge project and so i have been making a lot of things which i would call small projects, basically i feel limited to making synths around the size of the example at the moment. Thanks 🙂

Tom7777 ·

I have to bump this as most of my projects are a lot bigger than the example file and this bug is stopping me with most of my stuff basically. This is mainly due to the fact that the wires will not connect when there is a lot of slow down. I am certain that this is nothing to do with the schematics. This has got worse with the latest versions of SM, Please help.

infuzion ·

Could this be memory leak related? Is SM more responsive after a reboot?

I wonder if the Pitch to Frequency bug is related to my line noise bug?

Tom7777 ·

No it happens everytime even after reboots and re-installs and i know it is SM, i think it must be that SM needs to be optimized more. If this is not fixed this will come back in a bad way i think, so i hope i will be soon.

I wonder if the Pitch to Frequency bug is related to my line noise bug?

It might well be i guess.

malc ·

Hi Tom,

Connecting a knob or a float or various other things directly to DS Out may activate the Direct Sound at the moment. It's no big deal but you're right it shouldn't really do anything. Nothing to worry about anyway.

The performance issue is most likely down to the recompile that occurs when you change something in your schematic. We should be able to improve compile times alot but this will take some looking at. In the meantime a simple solution would be to allow you to switch off the sound (and therefore the need to compile) as you're editing.

I don't quite understand what the issue is with the Pitch to Freq, any chance you could elaborate? An example would be good.

Tom7777 ·

Ok i will send an example for the Pitch to Freq error 🙂

Tom7777 ·

For a schematic example of what error i get load the Max7 example and make a float, now try and drag a wire from the counters int out value to the float, for me a wire won't appear, if you can do it fine then it must be to do with my computer. If i stop the counter/timer it will let me drag a wire. Please fix this error as it is holding me back big time now. Thanks 🙂

[old link]

Jorge said he was going to add a start/stop to SM which will hopefully sort this out.

jorge ·

Tom7777 wrote: For a schematic example of what error i get load the Max7 example and make a float, now try and drag a wire from the counters int out value to the float, for me a wire won't appear,

It's working fine here, try to change the "time in ms" to 1000 and see if it starts working. There's currently some redrawing bugs that Malc has fixed but didnt yet make it to the released version, should happen soon.

Tom7777 wrote: Jorge said he was going to add a start/stop to SM which will hopefully sort this out.

I didnt say I'd add a start/stop button, only that I'd make the existing one stop the re-compiling. I think I've done that for the last release already, if it's not working it must be a bug. Try editing a big schematic without any sound DirectSoundOut or ASIOout enabled, it should be quite fast now.

Tom7777 ·

Ok thanks Jorge, i will wait for the new version Malcs working on, if that does not fix it i will probably take a 2 month break or something and see if its working when i get back.

When you say its working fine for you is that with Malcs current version or the latest r release? And also is that with the timer running and without changing anything first? Thanks 🙂

malc ·

Hi Tom,

I tried it with the latest r release and had no problems either. However, if I set the timer duration to 10ms then I see what you mean. I'll have a look into this but it may not be until Monday.

Malc.

jorge ·

Tom7777 wrote: Ok thanks Jorge, i will wait for the new version Malcs working on, if that does not fix it i will probably take a 2 month break or something and see if its working when i get back.

If you're taking a 2 months break because there is something preventing you from progressing with SM just let us know and we'll make it very high priority. There were many bugs introduced recently together with new features but we're now working on making SM more reliable again.

Tom7777 wrote: When you say its working fine for you is that with Malcs current version or the latest r release?

It's with the latest r release that is available for download.

Tom7777 wrote: And also is that with the timer running and without changing anything first? Thanks 🙂

I just tried with the timer set to 10ms and then I get the exact problem you described. I bet if you change yours to 1000ms it will work fine. I think the problem is that with a fast timer the LED's refresh too much. It's possible to change the schematic for fast timers so that doesnt happen, if you're interested I can show you how. When you get to more than 25 refreshes per min the best is to use the Ticker25 to control the refreshes as the human eye cant see more than the 25 refreshes anyway.

Tom7777 ·

It's possible to change the schematic for fast timers so that doesnt happen, if you're interested I can show you how.

That would be great thanks, although when it first happened with the max7 example it was set to 1000ms but it then worked later when i tried again and it also was broken but worked with both 100 and 10 so its quite an odd one, it may have something to do with the fact that i have so many modules but im not sure. This is the same bug as i have on a few of my projects though and is very high priority in my opinion.

If you're taking a 2 months break because there is something preventing you from progressing with SM just let us know and we'll make it very high priority. There were many bugs introduced recently together with new features but we're now working on making SM more reliable again.

The following was my reply to Malc via PM -

I am a little frustrated with this bug but i have not been offended in any way i know that you already have lots of stuff to do already and this bug might be a lot more tricky to work out. But basically this bug has made me have to take out feature that i did want to have due to this for me to even be able to carry on developing certain synths and its very hard to test things when such a bug happens as you have to have the module deleted and then re-add it at the end to basically know if its working right, the 2 months break i said about becuase as you know i work with music and graphics also which i have been not been doing becuase i have been working with SM so much so that would be to change focus slightly so i can continue work on those also and then hopefully when i got back i would find the bug fixed. Thanks 🙂

jorge ·

Tom7777 wrote: i know that you already have lots of stuff to do already and this bug might be a lot more tricky to work out.

Some bugs are trickier than others but so far we havent found any that we couldnt fix and this one you have doesnt sound that tricky. The main thing is for you to report them and keep reminding us if we dont fix them quickly enough.

Tom7777 wrote: But basically this bug has made me have to take out feature that i did want to have

The SM community is our priority and when an SM user is stuck because of some bug or feature missing it really makes it high priority.

Tom7777 wrote: the 2 months break i said about becuase as you know i work with music and graphics also which i have been not been doing becuase i have been working with SM

I know what you mean, SM is very addictive. I hope it will eventually make your music/graphics work more productive.

Tom7777 wrote: so much so that would be to change focus slightly so i can continue work on those also and then hopefully when i got back i would find the bug fixed. Thanks 🙂

Well, two months in SM time is like 2 days, so try coming back in 2 days.

Tom7777 ·

Thanks jorge that means a lot to me, i will keep checking back for the new versions then, your right SM is very addictive, maybe i will have to make some new work schedule and split my time some way so i can work with everything together. 🙂 Thanks

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