whats the best method now to replace the standard synthmaker controls with mine? the buttons are no problem, I just load my on/off pngs in switchs properties. the drop down boxes and the scopes also are easy...but what about the knobs? is it best to load a transparent png and adjust the indication point? or should I overplace the bg images knobs with seperated knobs?
the worst thing is that controls gathered in modules like the reverb section (which was the synthmaker freeverb) are aligned in other way then in my GUI. but in the main schematic, the top view, I cant align elements belogning to one module single. its only possible to align the whole modules controls togehter....is there any way to split them up again?
thanks a lot for any help! I will be at the pc the whole weekend and would be very glad for any hint!
ciao from berlin,
easy
bootsy ·
looks great!
I would use the knobs with image stripes.
You can re-arrange the modules elements when you unlock them on the modules panel. Or put the knobs outside the module and arrange them on the front panel of your instrument.
easyisdead ·
yo bootsy thanks for the quick answer! what do you mean with image stripes? and when I put the controls outside the modules they lose the connections, so I got to make thousands of input and outputs...
I know started it doing it that way: I first copy the BG image in the module, then I put in the new knobs/buttons graphics and arrange them according to the BG image inside the module. then I give the new knobs the indicator point. then I delete the BG image in the module. and then I can arrange the module with the fitted controls on the front panel....shitty way but works...
bootsy ·
putting the knobs outside then you have to make of course connections (wired or wireless) - thats the tradeoff.
From the perspective/paradigm of separating gui and audio processing this is even a good practice.
Knob stripes: I would recommend to render the knobs with tools like "knobman" or "Thread Read RLH's Knob Render" which is a Photoshop Plug-In. That way you export animation sequences of the knob (stripes) and import them into the SM animated knob.
Others would prefer to render the knob in realtime by using SM vector grafics. Both has advantage/disadvantages.
P.S.: looking at your grafics again - The easiest way would be to use the bitmap knob and delete the bitmap (just using the indication part of the knob). On the other hand since your artwork is more towards the 'pseudo realistic' part you will gain greater 'realism' by rendering each knob type (with subtle changes and lightning/shadows and so on).
hope that helps,
bootsy
easyisdead ·
ok cool...yeah I use the synthmakers overlay function on the knobs with a dot as indicator...should be all cool, hope I am finished soon. I'll put up the plugin as soon as presets ready! ciao!
sitbhlol ·
Hi there. First off, great looking synth!
One noobie question though. On your OSC's, you have octave/semi as drop down menus. I'd like to be able to do this, but currently stuck on dials. I haven't worked out a way to get them into menu's. How can i do this? thanks!
stefan ·
sitbhlol wrote: Hi there. First off, great looking synth!
One noobie question though. On your OSC's, you have octave/semi as drop down menus. I'd like to be able to do this, but currently stuck on dials. I haven't worked out a way to get them into menu's. How can i do this? thanks!
Had a look at the stock detuner? You'll find it in your toolbox, just search for "detuner".
AngularMomentum ·
If these knobs have smooth 3D design, without any apparent moving other then the marker I would take the bitmap part out of the standard knobs in these modules, (synchronised), and only leave the markers visible. The rest of the graphics would be on the background image...
[edit] Woops....Bootsy had the same idea...
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