From the original SynthMaker forum (2004–2014), with its members’ names and dates.
Nu Audio Science ·
Any chance we could have the popup like a windows syle popup, When you click the popup appears and when you click again you make your selection, Also a little tick next to current selection would be nice.
Is the dot (Mouse pointer) going to be customisable at some stage ?
Probably me being snobby but its the kind of thing that really sticks out to me 🙂
Shifrin ·
Nu Audio Science wrote: Is the dot (Mouse pointer) going to be customisable at some stage ?
Probably me being snobby but its the kind of thing that really sticks out to me 🙂
I asked that myself a little while back, and malc said it'd be customisable at some point in the future 🙂
Shif.
skOre ·
I thought jorge had some windows style popup somewhere...
Tom7777 ·
Do you mean like dropdown lists?
malc ·
I think I know where Tom might be heading with his question (Popup Module Text) 😉
Would the following be appropriate?
[old link]
It's actually a popup menu but it does the job nicely I think (many commercial synths seem to use this system for drop-lists I've noticed). This component was added in 0.9.3h I think.
malc ·
Oh, and as Shif said, custom cursors are on the list but lower down at the moment.
Nu Audio Science ·
Cheers guys 🙂
Shifrin ·
malc wrote: Oh, and as Shif said, custom cursors are on the list but lower down at the moment.
Just a friendly bump 😉
Shif.
Nu Audio Science ·
Hehe
Tom7777 ·
You can already make custom cursors using the GUI modules but this aint the best way to do it as it means using a redraw area and tick25 on what could be a large area, so a default module for doing it would be cool.
Shifrin ·
Tom7777 wrote: You can already make custom cursors using the GUI modules but this aint the best way to do it as it means using a redraw area and tick25 on what could be a large area, so a default module for doing it would be cool.
Ingenious, hadn't thought about that, but yeah seeing as we can hide the cursor - it follows we could replace it with our own. Like you said though this could actually be tricky in SM - and it's easy to do with the Windows API - so here's hoping it'll happen 😉
Shif.
Tom7777 ·
If you don't want to use the tick25 to redraw the area use the mouse move module and connect its two outputs to the redraw, then just use a bitmap image with a translate module to adjust it to exactly the right position.
Edit - I did this with a scope for a simple shooting game but SM was not designed for what i tried to do so it goes really slow when the targets move and the mouse also moves so i have left that project on hold for now.
Shifrin ·
Thanks for the input Dan.
All I really want is to stop SM using the 'circle' pointer when in controls - I've never liked it 😉 I'm sure this'll be modifiable in the future 🙂
Shif.
Tom7777 ·
I'm sure this'll be modifiable in the future 🙂
Yeah im sure that it will be possible to change the graphics at some point.
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