unkargherth ·
Anybody has an idea on the format on String input for this module?
( for standard keys and also Virtual key codes)
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unkargherth ·
Anybody has an idea on the format on String input for this module?
( for standard keys and also Virtual key codes)
Tom7777 ·
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unkargherth ·
Wtimer? It's Really Needed?
Tom7777 ·
If you want to update in realtime yes, i guess you could set up some redraw event or something, it depends on what you want basically.
malc ·
The Is Key Pressed component investigates the state of a key. The string input should be the key that you want to test. So "A" or "B" or "C" etc. You can use "CONTROL" or "CTRL", "SHIFT" and "ALT" as well.
One major application of this compoent is implementing modifier keys for mouse operations. The following example shows how to use the CTRL key for fine adjustments on a knob (hold CTRL while dragging for fine control).
[old link]
Tom seems to have come up with a clever way of using this component to trigger events when a key is pressed by attaching a WTimer to the input of the Is Key Pressed as well as the string - nice one Tom!
We have in the pipeline some dedicated components for testing Key Up and Down events which would be a better way of doing this because you eliminate the timer, but Tom's solution is a pretty nifty one I have to say.
Tom7777 ·
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Shifrin ·
Woah, I'd missed this component completely guys, nice to see it's there 🙂
Shif.
Tom7777 ·
I think it got added just after i said that games can be made in a post and you would need this module to do them well, but it can be used for lots of cool stuff and makes SM great for live playing now when connected to switches, basically you don't need some high cost midi control to trigger stuff now, just a basic keyboard 🙂
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