SynthMaker

Sabotage in Animated Knob

Archive · 2008 11 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

sunsynth ·

Who's stolen the Snap-Modul out of 'my' animated Knob's 😠

SUNsynth

electrogear ·

I was thinking the same thing.... none of my knobs will 'snap' 🙁

Actually, it's been like this for the last few months. I just thought I must have been doing something wrong...

bootsy ·

Confirmed. Had to put it back in on my own 😕

malc ·

Oops - how did that happen?! 🙂

Will get that sorted for the next release.

In the meantime anyone needing this can follow bootsy and copy the SnapDefault module from the Bitmap Knob (Bitmap Knob\Knob\Interaction\Knob\Control\Moving Part\Knob Control) and paste inside the Animated Knob (Animated Knob\Knob\Interaction\Knob\Control and connect between the 1st output of the Drag Y Accumulate and the Float Switch).

sunsynth ·

Yeah malc, i had this idea before but...

then the default hotkeys dosn't change the output value... 🙁

malc ·

hotkeys?

sunsynth ·

I reckoned [Ctrl] + LMouse-Click = default...

Ok OK... will try 2 better describe it in the future 😉

Walter

malc ·

No problem sunsynth 🙂

I tried CTRL + click and it jumps to the default and it jumps to the default and also outputs the new value. Are you using the SnapDefault module from the Animated Knob in the toolbox?

sunsynth ·

Ha Ha ha... you are kidding?! 🙂

Are you using the SnapDefault module from the Animated Knob in the toolbox?

=> Now i know: You are the saboteur 😉

How can i use it when it dosn't exists?

malc ·

Oops, sorry 🙂 I meant the Bitmap Knob. Are you using the SnapDefault from the Bitmap Knob?

sunsynth ·

Ok Ok... ;--)

Don't ask where i got the one without the CTRL-Pressed-key Part...

Now it works fine!

Walter

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