SynthMaker

How to Load Bitmap

Archive · 2008 6 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

Twisted_Chrylle ·

Hi guys. This must be a very dumb question, but a question is always a question. 😊

Ive done a nice knob in knobman... just for fun but anyway. Did make it in 4 step motion and tried to Load the bitmap in to a standard bitmap knob provided in SM. But for some reason my "motion" doesn't work, instead Ive got the 4 pictures in a line. 🙁

Maybe is a silly question and easy to answer, but I need to know where I do wrong... Please. 🙂

oddson ·

You're using the animated knob and trying to load a strip image, correct?

Open the properties panel of the animated knob.

Set the cell width and cell height in pixels (usually they're square and so the same) and the number of cells into the fields below the 'Load animation' button. Then use the button to load the animation.

Nu Audio Science ·

What Oddson said except the number of cells (Frames) will update itself Just fill in the height and width of a single cell of you anim and your good

NAS

Twisted_Chrylle ·

wow, swift replay...! Thanks guys... 🙂

Just a little "thing". There is no height and width in the standard SM "bitmap knob" (atleast not what I can see) Anyway, I just used an another knob that did have those "inputs" and now it makes sense to me.

Thanks alot guys.

oddson ·

The bitmap knob is not animated... it uses a static image with a moving marker.

nix ·

Hey, You want the animated knob. Cheers, nix

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