tektoog ·
hi, i'm stuck on this: i'd like to build a rompler so i started using the wave player 1.1, done by exonerate and aliasant i think, as a base... i like the way it loads the whole folder on every key...very cool...but i'd like it to be able to store a pressed down key for every sample played... and on top of that , because there will be one player for , lets say percussions, one for basses and one for leads, i'd like to have this function combined with a mutlizone sample key... In clear i have three players, player one plays from key 0 to 11, player 2 from 12 to 23 and player 3 from 23 to 35...and for each zone each sample is assigned on each key...so i guess i have to limit the import folder to 24 samples... But the hard thing is to combined these three functions together... for now i'd like to solve the hold key for each sample played... so what i'd like is, on note on the sample is played and continues to play looped until a second note on is received. and if i play a chord that the hold button stores all the keys that are pressed... is this possible? and to get this rompler very efficient, a beat detection based on the technic of slices would be cool, recycle style... i 'm also looking at loopdrive schematic to see if i can learn something to achieve this goal... But because i started a month ago and am still a big noob in SM... i'm far away... Can someone give me a hand with this play hold for each sample key function? Do i need to put a midi to poly per player?
here is the osm i'm stuck with:
http://www.snapdrive.net/files/511227/O ... plekey.rar
this one has 9 samples, 3 for each players so it's a bit heavy...
so here is also the file with no samples...
http://www.snapdrive.net/files/511227/O ... ekey01.rar
Can someone help me to move forward? thx