cxvjeff ·
Hey Peeps - first time on the board and only been using SynthMaker for a maybe a month or so but not constantly. Been learning alot so far and find that this program requires a paradigm shift from my normal thinking. My biggest issue right now is I over complicate things.
Take for instance a simple VU meter that I wanted SM to draw on the fly instead of using static graphics. I'll update code before I'll update static graphics any day so this is why I went this route. I'm unable to figure out how to load my own user created objects into an array. Is it even possible? I've searched across the Forum but didn't find anyone asking exactly what I was so if I missed something I apologize in advance.
What I've created thus far is a module that represents one single LED light on the VU. The parent of that module holds sync copies of the LED light - enough to make a full VU meter. Each LED below the top light is a child of the first module. If I could load this module into a dynamic array with an index of n then I could cut down on the design time and size of my project although the VU wouldn't see any great loss of space as all the modules/objects would still be created.
I've used this sync copy method a number of times on modules that I want multiple of in numerous different ways in my projects so answering this question will put me far forward. Hopefully it's just something silly.
Side note: I realize that the way I created the LED light structure a View Area component would have made more sense but after adding the 6th LED SM started to lockup. I guessed it was due to how SM updates Floats vs Areas. I've included both projects if you want to check it out. 😕
http://www.multimediaball.com/SM/LEDLights.osm - With View Area component locking SM - may be machine dependent upon CPU and RAM http://www.multimediaball.com/SM/LEDLights2.osm - Multiple Float objects representing Areas
Any help is appreciated!