SynthMaker

SM Waveplayer Redraw issue

Archive · 2008 6 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

TomC ·

G'day GFX yedis,

I use the standard SM Wave Player module.

I have connected a push button to the FileDiag 'Open' trigger and another one to the WaveFile 'Del' trigger inside the Wave Loader module.

When I push the first button the file dialog opens, I can load a wave and it is displayed in the Wave Player module's window. So fine so fluffy.

But when I push the other button to delete the file the display is only updated when I click somewhere on the background, not immediately when I click on the button.

I've connected a Redraw primitive to every available view output inside the Wave Player module and triggered it with the second button, but it didn't help.

Any ideas?

Cheers,

Tom

Nu Audio Science ·

I know you have but i'm gonna ask anyway Are you triggering the redraw from mouse up or mouse down on the second button ?

I'm just thinking if you are triggering on mouse down that the wave may not be closed until mouse up ?

But without an OSM i can't really help any further Sorry

NAS

TomC ·

Nu Audio Science wrote: But without an OSM i can't really help any further Sorry

NAS

No problem, it's all standard stuff:

Wave Redraw Problem.

Thanks for your help.

Tom

Edit: BTW, I've double checked, when I trigger 'Del' the float array sizes in the Draw module change to '0', so the wave really gets deleted.

Nu Audio Science ·

Fix

OK heres a brute force fix hahahahah I'll look inside properly and see if i can do it more elegently in a while dude OK

NAS

exonerate ·

Just put a redraw inside the 'draw wave' module (not the one inside the wave loader module) and connect the 'samples' integer to it.

TomC ·

Thanks a lot, NAS and Exo

I didn't realize how much important it is WHERE you put the redraw primitive, I've always though it gets forwarded up to the main view.

Tom

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