TomC ·
Yep, either I'm blind or it's really missing.
Tired of rounding errors...
Tom
From the original SynthMaker forum (2004–2014), with its members’ names and dates.
TomC ·
Yep, either I'm blind or it's really missing.
Tired of rounding errors...
Tom
rl ·
c'mon! just connect two Int Arrays to a common Int Array input and the elements will add automagically.
BTW: in a similar case I used the AddToFloatArray module to add 0.5 to each element and converted from Float to Int after the FloatArrayGet
MyCo ·
I think he means a sum of all ints in the array... so the out is only one int, not an int array.
There are many int array things missing, eg: Max/Min, sort, switch(!!!)...
TomC ·
MyCo wrote: I think he means a sum of all ints in the array... so the out is only one int, not an int array.
There are many int array things missing, eg: Max/Min, sort, switch(!!!)...
Exactamente
Try to add all integers from an integer array and compare that mess to the Sum Float Array primitive. Quite a difference.
Green code module anyone?
Tom
rl ·
ah, ok. Indeed lots of things missing on IntArray.
TomC wrote: Green code module anyone?
The baby already had a name (LUA), but then it was forgotten somewhere somehow.
TomC ·
rl wrote: ah, ok. Indeed lots of things missing on IntArray.
TomC wrote: Green code module anyone?
The baby already had a name (LUA), but then it was forgotten somewhere somehow.
If I understand you right, you think it' d be a good idea to mention LUA from time to time so the outsim guys won't forget it, right?
Hehehe...
Tom
Acrobat ·
oh guys, I think I will use it even more than the audio code itself,
Operations on arrays are very limited ATM, In a project I had to perform REAL acrobatics just to shift properly a X-step pattern left, right, up and down... and it has still some bugs and slow downs in some sections...aaaargh 🙁
1-2-Many ·
+1 vote for IntArray operations - like those of FloatArray. Especially the Sum. Went searching for this today...seems a glaring omission
infuzion ·
I believe that Float Array maths work just as well, just not as optimal.
1-2-Many ·
infuzion wrote: I believe that Float Array maths work just as well, just not as optimal.
Precisely. Isn't it all about optimization? 🙂
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