From the original SynthMaker forum (2004–2014), with its members’ names and dates.
Nu Audio Science ·
I just realised that you can use the rotate to rotate BMPs
So no need for knobstrips ever again
Just use a single image of the knob and rotate but remember you will need a BMP of the knob completly black
Use the black knob alpha blend to semi transparent and rotate it underneath the full color knob for a shadow 🙂
This is an excellent feature 🙂 Woohoo 😮
Tom7777 ·
So no need for knobstrips ever again
Not really, it depends on what you want to do, for example the LATK knobs would need all the images still if they were image based. But the rotate works great for normal knobs.
Nu Audio Science ·
If its a LATK it would be done with draw modules (No strip) 😉
Even if the LATKs were BMP you would only use one with draw colors underneath.
Tom7777 ·
I mean an image based LATK, for example if they also had numbers in a custom font, shadows, glow ect. Or another example is of the new highly realistic GUI some synths have with a realistic metal and lighting, if you rotated that it would not look correct. So as i said it depends on what the user wants to do so they will be needed still.
Nu Audio Science ·
I dont know with the right forethought all the things you are talking about are creatable with modules, Perhaps a gradient module would be needed for the metal but not much else
Anybody who tries too hard to make an ultra realistic GUI using metals and so on is fooling themselves because metal reacts to its individual surroundings and the sell will only work if it is surrounded by those elements, The ultrarealistic GUIs you speak of i would like to look at, Any links ?
People seem to forget that light reacts to its surroundings and that light interaction in the wrong surroundings is terrible, Most ultra realistic GUIs fail the second you try to animate a knob because the surroundings are wrong.
For instance take an amazing render of a CG character and composite with a photo that has competly different light sources, What do you get ?
A pile of crap
(Im a CG supervisor on a full length CG feature at the moment and have been working with CG for many years - As a background check:) )
Great GUIs are a blend of realism with usability and hardly any light interaction (Look how much better the GUI for Alpha is just from taking out the stupidly large shadows)
stefan ·
Well... A VST GUI wouldn't be THAT hard to raytrace in realtime, I've seen far more complex realtime raytracing than that 🙂 (granted, I'd prefer using cpu cycles for audio)
Nu Audio Science ·
Would be nice though, Load in a few objects and then render using GL or some thing uuuuuuuuuuuuuuuuuuuuuuuuuuuuuum very nice it would be 🙂
stefan ·
Granted, OpenGL isn't really for raytracing 🙂 But I guess you could environment every knob and do some cheating to get a couple of steps of reflection.
Nu Audio Science ·
The reason this would work is that you could use a grab of the host for color interactions uuuuuuuuum 🙂
Tom7777 ·
Well as you know i work with graphics too so i know all that already, from your first post where you say "So no need for knobstrips ever again" i got the impression you mean just one basic image rotated, by my other posts basically i was saying that sometimes one image rotated will not work depending on what you want to do, lighting was just an example, sure you could layer over the image ect but as i say it just depends what the user wants to do and if they want to keep everthing image based.
cbit ·
Nu Audio Science wrote: I just realised that you can use the rotate to rotate BMPs
So no need for knobstrips ever again
There are existing vst GUIs that you couldn't recreate without a 3d app and an image strip.
The knobs on PSP's vintage warmer for example:
http://www.pspaudioware.com/images/pspvintagewarmer.jpg
.. (whether you would want to recreate this kind of thing is a separate question.)
skOre ·
If I had time at hands atm, we could bet if I could do it, but unfortunately...
cbit ·
thats an interesting bet.. maybe later then 🙂
stefan ·
Raytracing and normal rendering is just maths after all 🙂
skOre ·
stefancrs wrote: Raytracing and normal rendering is just maths after all 🙂
exactly, now with a code component for graphics...
cbit ·
ahh.. i see 🙂
but even with the necessary sm components, would it not still be more efficient to do this kind of thing in an app thats already designed for it though? (eg. 3dmax etc).
Tom7777 ·
but even with the necessary sm components, would it not still be more efficient to do this kind of thing in an app thats already designed for it though? (eg. 3dmax etc).
In my opinion i think its better to just do it in a graphics application, then again the graphics modules are great for things like color changing sliders ect stuff that would take much longer in a 2d app.
skOre ·
Or, to render and stitch them within SM.
I see your idea about using the appropriate software, but remember that the next versions of the popular OS's will be vector based. Hell everything in the future will be vector based as screen resolutions increase further.
infuzion ·
skOre wrote: I see your idea about using the appropriate software, but remember that the next versions of the popular OS's will be vector based. Hell everything in the future will be vector based as screen resolutions increase further.
yea, Firefox is also for 2.0...
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