SynthMaker

Audio in ?

Archive · 2005 10 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

Nu Audio Science ·

Audio ins on VSTi's please I was trying to put audio ins into the filter on a project but vst option dissappears. Will this be in a later version ?

jorge ·

There is audio in, just look at the VST module inside the VST group for an example.

Nu Audio Science ·

Sorry should have been clearer If i use a MIDI in and audio outs to create an instrument it wont allow audio ins aswell ? Mosts hosts will allow this nowadays 🙂

jorge ·

Nu Audio Science wrote: Sorry should have been clearer If i use a MIDI in and audio outs to create an instrument it wont allow audio ins aswell ? Mosts hosts will allow this nowadays 🙂

You mean with 1 Midi input, 1 Mono input and two Mono outputs SM doesnt let you export a VSTi?

Nu Audio Science ·

2 mono inputs

jorge ·

There's nothing like a screen capture to make it clear, do you mean this?:

Nu Audio Science ·

Uh that doesn't work with me I will investigate its obviously me and not SM

Nu Audio Science ·

OK it was because i was connecting the inputs to the filter input which is a poly. I will try to find some way around this 🙂

jorge ·

Nu Audio Science wrote: OK it was because i was connecting the inputs to the filter input which is a poly. I will try to find some way around this 🙂

You can force an input to be mono by righ-clicking on it's connector. After forcing it to be mono you can connect it to a poly connector and it will stay mono. Mono and Poly components are actually nearly exactly the same in most cases. In very few cases Mono components just process one of the channels to save CPU. Components that use purely SSE instructions are exactly the same in the Poly and Mono version, one example is the PolyMult and MonoMult which use the exact same code. It should always work to use a poly component as if it was mono, the other way will work in most cases but not all.

Nu Audio Science ·

Cheers Jorge i must have missed that in the docs DOH

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