SynthMaker

Intelligent wires

Archive · 2008 3 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

Spyro ·

I feel SM needs some AI behind the wires, since we can put as many points as we can, sometimes moving things is tedious, you need to relocate all points to keep all tidy.

I use no curves, so my projects looks more like an electronic board, that means I need to use more points sometimes. It would be really great if you move things and wires automatically moves so a logical position, avoiding all other modules when possible.

SM could have different AIs depending on the curvature setting.

Aside of that, SM works like a champ here inside FL studio! I'm working in a scratching device, pretty much like the fruity scratcher on steroids.

TomC ·

Spyro wrote: I feel SM needs some AI behind the wires, since we can put as many points as we can, sometimes moving things is tedious, you need to relocate all points to keep all tidy.

I use no curves, so my projects looks more like an electronic board, that means I need to use more points sometimes. It would be really great if you move things and wires automatically moves so a logical position, avoiding all other modules when possible.

SM could have different AIs depending on the curvature setting.

Aside of that, SM works like a champ here inside FL studio! I'm working in a scratching device, pretty much like the fruity scratcher on steroids.

That'll be a very tricky one for the developers.

Much easier to implement with nearly the same result would be to make it possible to mark the points of a connection like the primitives so you can mark your primitive(s), all the points and move it around.

Tom

electrogear ·

Spyro wrote: It would be really great if you move things and wires automatically moves so a logical position, avoiding all other modules when possible.

Yeah! Like in PCB wizard!! That'd be awesome!

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