ffx ·
I think it would be a really nice feature, if you port your application to Mac OSX intel.
From the original SynthMaker forum (2004–2014), with its members’ names and dates.
ffx ·
I think it would be a really nice feature, if you port your application to Mac OSX intel.
ffx ·
Or make your application runnable on Windows emulations like CrossOverMac and support Mac VST export would be enough too...
infuzion ·
Search is your friend Compile stand alone for mac What do you expect from version 1.0? [old link]
Right now, if you need OSX, your best bet is to learn C++ & use a multi-platform SDK. Edit: +1, but I already say "+ OSX" every 6 months or so 😉
aliasant ·
Got to bump it.
+23
infuzion ·
I would think the only way OSX would come in the near future is if a 4th dev were to join just for it.
Acrobat ·
infuzion wrote: I would think the only way OSX would come in the near future is if a 4th dev were to join just for it.
Mac users (and devs for OSX) have a particular attraction/preference for "cool" applcations like SM surely is. I mean graphics, attention to detalis are good enough to stay on a Mac screen, SE is totally out from this point of view..
aliasant ·
Acrobat wrote: infuzion wrote: I would think the only way OSX would come in the near future is if a 4th dev were to join just for it.
Mac users (and devs for OSX) have a particular attraction/preference for "cool" applcations like SM surely is. I mean graphics, attention to detalis are good enough to stay on a Mac screen, SE is totally out from this point of view..
Exactly. When Im in SM I completely forget that Im on a pc. Until I need to do something like opening a file or check the time.......
But Im afraid infuzius is right. But it cant be wrong to stick our noses out and say Mac.
Mac
infuzion ·
... & not to mention that about half of the mp3 DJs & electronic musicians I know use Macs, often exclusively.
jobro ·
The reason that there is no mac version is:
- Does OSX support DirectX natively? - Graphicwise it is a totaly different system and has to be rewritten from scratch. - Soundwise the Mac has some different ways to handle audio.
So unless another dev steps up with the proper knowledge from both platforms and do the hard work converting all of these reasons then there could be a Mac version done.
colleenex ·
Is it possible to install a Mac OS X in an AMD based computer? So I just want to know if it's possible installing a Mac OS X with AMD as its processor? Sorry, I'm not good with computers. ___________________ external keyword tool ~ keyworddiscovery.com ~ keycompete.com ~ compete.com ~ webmasterworld.com
infuzion ·
colleenex wrote: Is it possible to install a Mac OS X in an AMD based computer? So I just want to know if it's possible installing a Mac OS X with AMD as its processor? Sorry, I'm not good with computers.
Search for "hackintosh AMD" http://www.google.com/search?q=hackintosh+amd Disclaimer: It is against Apple's Terms of Service to install OSX on anything but an Apple computer.
infuzion ·
Bump for more votes for OSX VST export!
infuzion wrote: ... & not to mention that about half of the mp3 DJs & electronic musicians I know use Macs, often exclusively.
At the Denver Ableton Live users group meetup I went to last Sunday, I took a visual survey of the laptops there:
6 Mac laptops 1 WinXP laptop, which is 5 years old & is 40% likely to be upgraded to a Mac as well.
Very sad, since I could give a presentation of SM there, but that would be pointless. Without OSX compatibility for VST export (I'm fine without an OSX editor), it is not worth while to build half of the VSTs I want to, since live with Live is my target audience. Good news is, that a Denver Cycling'74 employee has been laid off a few months ago, & may be looking for work...
stw ·
infuzion wrote: Bump for more votes for OSX VST export!
That would multiply the value of SM and the amount of potenetial customers alot!
djkreature ·
Eh, mac don't need this, we got plenty of real good stuff going on right now for the Mother of All Computers. Max for Live FTW, Sure if I was a beginner and needed an easy as playing with legos solution I'd just get a pc and play with Synthmaker and Fruitcake loops.
Tzarls ·
Right. This first post of yours shows us exactly how not-a-beginner-but-a-real-pro you are. Please, get back to your Mac and leave us lego-noobs alone.
Disco_Steve ·
that was actually a plee for help wasn't it! 😉 I also find that graphical languages make you feel stupid, it all loks so easy, just draw a picture and whalla a beautifull sound, but the reality is that 'real' coding isn't that much harder. so really I should think, graphic programing, ARRR its going to take me three years to just scratch the surface! 😉
trogluddite ·
Puts me in mind of Blower's new cartoon strip in Private Eye - could only find this example on the net, but you get the idea... iBores BTW, less of the dissing Lego, please. I'm pretty sure I owe my career in engineering to my childhood love of those cute little plastic bricks. As far as I'm concerned, making DSP more accessible and easier to learn is a great thing, not something to get snobby about.
infuzion ·
trogluddite wrote: BTW, less of the dissing Lego, please. I'm pretty sure I owe my career in engineering to my childhood love of those cute little plastic bricks. As far as I'm concerned, making DSP more accessible and easier to learn is a great thing, not something to get snobby about.
LEGO gave me atleast an extra 10 IQ points from practicing rotating objects in my mind then doing it.
Funny thing is MAX4Live actually took 2 teams of programmers 1000s of man-hours to make it possible & stable, not to mention the 10000 hours for MAX5. If such programming time was put in to SM years ago, it would as great if not more so & multi-platform as well.
tgmx ·
Just registered to bump this thread +1
infuzion ·
Survey from the last Denver Ableton Live usergroup: 27 people, 2 use PCs, rest Macs.
FYI, though people might not think Denver being that big of a city, it is home to Beatport & their related nightclubs. I would say for DJs I've seen, about 2/3s use Macs.
aliasant ·
Macs also growing not to speak of iPads. Imagine us being able to use SM to create apps for iPad or iPhone. It would be one hell of a developing tool for that. PC sales are dropping and Microsoft is more or less killing itself with bad desicions.
Getting someone to invest in a complete rewrite of SM into a multiplatform or atleast Mac and PC should pay off huge in the future. Even better would be if we could write Android and even Windows Phone 7 if that one ever takes off but I would be happy with a Mac version 🙂
Doing the rewrite would take a huge amount of time and money. Huge in relation to Outsim who is a very very small company. Only 2 employes. They need to let someone else step up with the cash in exchange for stocks or similar. Like selling out to the devils. Not a pleasant thought Im sure but what else is there to do?
infuzion ·
aliasant wrote: Doing the rewrite would take a huge amount of time and money. Huge in relation to Outsim who is a very very small company. Only 2 employes.
I know that, but SM also needs 64bit OS support, 64bit/SSE3 audio support... so might as well add OSX support.
aliasant ·
infuzion wrote: aliasant wrote: Doing the rewrite would take a huge amount of time and money. Huge in relation to Outsim who is a very very small company. Only 2 employes.
I know that, but SM also needs 64bit OS support, 64bit/SSE3 audio support... so might as well add OSX support.
hehe. I know.
I cant see that they have any other choice but to do the complete rewrite. If not SM has no future but if they do they have a very very bright future were they can grow alot.
As a sketch / developing platform SM is unbeatable. At least for people like myself who find C#, c++ and what not completely impenetrable.
Why not do the rewrite and make it so that they can adjust it for different kinds of developers. As I said before. Smartphones and Pads are what we will use more and more and using something like SM to develop those little apps would be incredible. Many, like me, who cant program using todays tools would find it much much easier to make our little apps. I think many of todays programmers are just that. Programmers. They might not have the artistic or visionary ideas that can make an app great. They tend to write programs for themselves or other programmers making them hard to use for "normal" people. Having a tool like this to develop might open up something new were artists and other non programmers can create their own apps. We see a miniature version of that here in this community. New guys every day who has never programmed anything before having a blast ( and a #/#¤-load of questions) creating synths and effects that a programmer would never have thought of in ways that programmers wouldnt dream of in his worst nightmares.... and possibly with good reasons but still. Breaking new grounds 🙂
And I know. Im getting carried away. Its just that I see this so clearly and I cant understand why the heck Outsim doesnt.
Outsim could make a gazillion here. They just have to get the guts to actually invest / find investors and start building the new multiplatform version.
DigitalWhiteByte ·
@aliasant
Holy Words. I hope it translates well 🙂
tektoog ·
@aliasant
+1
trogluddite ·
Likewise for FlowStone too - the market leader there seems to be LabView, despite the fact that many engineers I speak to think it sucks - but at least LabView is cross-platform. No-one is going to buy a second computer just to run this software, however good it is, and most 'creatives', educators and engineers will stick to their preferred platform as if their lives depended on it.
wrave ·
😀 hello forum. I tried out Synthmaker for the first time this week. I harken from using FL Studio 6 for many years, and for the first time in months I turned on my PC so I could try out SM.
What have I been doing the past two years while letting my PC rot? I bought a Macbook Pro.
You know what disappoints me the most about my mac? There's hardly any VSTs on mac. At all.
I've since then learned how to use a wide variety of modular node-based tools. But this week, oh man. Synthmaker has the nicest block-and-noodle GUI I think I've ever played with.
+1
Don't just think about rewriting SM for Mac. I'm also an avid Blender user. One of the things that has done very well in the Blender community has been the drawing of our own GUI with straight OpenGL. That makes the program easily ported to almost any operating system: All flavors of Linux, Windows, Mac, Solaris, irix, et cetera.
Then, I also realize that there are issues with how modules would be handled across different Operating Systems. 😠 Can you imagine how mad you would get if you found a module or plugin that was windows only? That would suck. And it could certainly happen.
One thing that's sort of reassuring -- on the flip side -- programs like Reaper on Mac have support for Windows-based VSTs. I don't know HOW the heck they're doing that, but it eliminates some of the struggle.
Anyway. I'm looking forward to making my first vst. 😉 right now it's hard. and it's also hard knowing that I'm making something that I might not use if I'm running around with my mac all the time, and seeing lots of other musicians who also use mac I won't be able to share with them. So, it really should be considered.
Don't think about what sort of computers people buy when they walk in to a computer store. Think about what computers people see when they walk in to a music equipment store. macs. yeah... And it's going to stay that way for a while I think so long as Apple keeps making Logic.
aliasant ·
wrave wrote: ...Reaper on Mac have support for Windows-based VSTs. I don't know HOW the heck they're doing that, but it eliminates some of the struggle.
huh? Really?
Btw. WELCOME 🙂
infuzion ·
aliasant wrote: wrave wrote: ...Reaper on Mac have support for Windows-based VSTs. I don't know HOW the heck they're doing that, but it eliminates some of the struggle.
huh? Really?
Seems like the newbie is schooling us 😉 http://forum.cockos.com/showthread.php?t=58772
tgmx ·
djkreature wrote: Eh, mac don't need this, we got plenty of real good stuff going on right now for the Mother of All Computers. Max for Live FTW, Sure if I was a beginner and needed an easy as playing with legos solution I'd just get a pc and play with Synthmaker and Fruitcake loops.
that is not true, max for live works only in ableton, you can't export as plug-in, and also doesn't works when Live is rewire slave, so for me as a Logic user is a no go. Even newer max version is not able to export as plug-in anymore, cause pluggo is not more in development, also export was crap, because you needed pluggo libraries to be installed, so i can't call it exactly an export. At present time the only option to do AUs or VSTs is to struggle with developer tools and have an high knowledge of programming languages. Reaktor will never do an "export as plug-in" option, there are a couple of open source programming languages simplified for sound processing but still you have to struggle with texts. I currently use reaktor like crazy and i have plenty of new stuff that i would like to commercialize, cause i've spent many days on those and i would like to have a little contribution for the time spent. i check synthmaker website regurarly hoping to see a news about osx development, for me it will become a must buy the day 0 of release without regrets.
tgmx ·
sorry double post
infuzion ·
tgmx wrote: ...because you needed pluggo libraries to be installed, so i can't call it exactly an export.
That is exactly how SM works also, except that DLL is wrapped inside the VST/exe. I think anyone can still run Max/MSP5 if the user has the run-time libraries, but I'm not sure.
nix ·
You can create an .exe with Max. You need some support files in it's folder though. The RunTime is included when you export the .exe.
nix ·
OK, I have some good news! SM works on CrossOver, a Windows emulator that runs without booting. The CoreAudio default setup has some latency, but u can fix it, and still use the internal soundcard. WineASIO needs to be installed, then latency is fine to play. There is a GDI and corefonts fix u need to install into CrossOver. So there is a little fuffing around, but nothing u need a degree in computing to do. So yeah, SM run on Mac now 8D I am just trying to fix the toolbox now. It responds really sluggish. You can export .exe in SM while on Mac, and load these too w/- CrossOver. Still trying to get VSTs to work. Much cheer folk Will come back and post a screen soon
infuzion ·
nix wrote: OK, I have some good news! SM works on CrossOver, a Windows emulator that runs without booting. The CoreAudio default setup has some latency,
If you get this working, I will vote you SMManic of the year! Really, all I'm interested in is running all Win VSTs, but esp SM VSTs/exes. I think editing might be better with a dual boot. Can you load multiple VSTs inside CrossOver? Maybe need a host?
nix ·
I just did a clean install into a new Win Vista bottle to see if I could get the toolbox quicker(as I made a mess getting it up). I also got the pro version of CrossOver. I had a little success, coz it's slightly quicker. If you have a toolbox menu open that only has a few items in it, it is as quick as Widows. Yes, certainly need at least a host for VST. I will be testing with Usine & eXT. CrossOver is not essentially an audio app, the wineasio.dll goes into it though. If it didn't work 4 u, try installing Jack too. I have it so Jack doesn't need to be running though. I suspect all u need is CrossOver w/- the GDI & CoreFonts fixes, + wineasio.dll (for the small latency). SM .exe s work great. U can even compile them on the Mac. The biggest problem is the speed of the toolbox at this stage. hmm, I have checked out the ticks too. They do tick, but tick100 is only about 25hz. Would be great if u can get this up too, any Qs about it, hit me up. Here is a handy thread:- http://forum.winehq.org/viewtopic.php?t ... 06cc81729d I am on OSX 10.5.8 Here are the details for GDI & CoreFonts-> http://www.codeweavers.com/compatibilit ... msg=107593 PS-the wineasio we need comes from meskalina site
infuzion ·
nix wrote: hmm, I have checked out the ticks too. They do tick, but tick100 is only about 25hz.
I only need a semi-steady 14-20Hz for window redraws. Another good reason to use my Heartbeat... BTW how is the Tick25 please?
I am still trying to understand how to use Windows VSTs in OSX? How will you get the 2 sides communicate to each other? You need more than audio from CrossOver to OSX; you'll need 2-way MIDI control, audio from OSX to CrossOver VSTfx, etc...
How much extra CPU% is there then with CrossOver vs native OSX VSTs please? TIA
nix ·
Tick25 is 25hz I think also. I have just now been trying to get the VSTs up. No luck getting WineASIO to work with Usine or eXT2, but I have aciddose xhip working in eXT1 with a Korg nanokeys. Now I try to get my SM VSTi working. I'm not sure how the communication will work with say Logic. Maybe the program Jack is our animal. I'm not sure how to check CPU on Mac, will google, man. Anyway, I need now to sort out the GDI stuff again for XT1. Getting there, will keep trying. It's cool though, XT1 work with low latency, just gotta crack the SM graphics stuff again. I think XT1 needs Jack, and SM doesn't at this point. Cheers
nix ·
Kay, The CPU use is off the dial. 40% on a core2duo MacPro to run my Entrancer(VSTi), w/- eXT 1. hmm But,yeah, I got an SM VSTi to work 🙂 no noticeable latency w/- my nanokeys
Oh, I see what you mean u wonder how it works- well I am just running Windows hosts w/- windows VSTs. It's not like a bitbridge or something.
Damn CPU. It's a pity. Maybe I can find a DAW that works good. Will test now how SM goes CPU-wise.
nix ·
Kay, SM is much better than eXT1 for CPU usage. My Entrancer use 12% when the wine ASIO is engaged. The .exe I have exported on the Mac is the same. It use only a little more when start playing I think. So now searching a lean DAW. Yay! It should really idle at nothing though I guess. It does on Windows. Maybe I can contact the CrossOver peeps, like IL have, and improve performance. Screens this evening 🙂 ps-I really could use Usine, if anyone wants to have a lash at getting WineASIO to run in it.
infuzion ·
How goes the SM VST on OSX exploration going Nix?
nix ·
Sorry man, no progress. R u running Mac? I wonder what next to try. Perhaps the partnership between IL&CrossOver will bear fruit as far as quick drivers with low overhead. I could contact them and see what they say. I need to bell them about Usine anyway. hmm, definitely IMO the problem with VFX is lack of support on Mac for GDI. Hmm, at this point u can tell ur customers though, if they invest another $60 Aus.(?) for CrossOver they can play a MIDI keyboard w/- SM .exe on a modern Mac. A little fuffing around is necessary, but basically u just need a bottle with wine! & GDI fix.
infuzion ·
I guess bug them for GDI improvements then?
nix ·
Yeah, we could. I have written a polyphonic sequencer, So we could use that in VFX. Prolly it is a better option to use a DAW though. Hmm, I'll run it and see what the CPU is like in VFX. Also check what driver it use.
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