SynthMaker

Misc Questions

Archive · 2004 3 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

cbit ·

I thought i should ask these here incase others where wondering too, (sorry if these have been answered elsewhere)

1. In advanced mode, what do the red crosses through certain modules signify?

A - it means they're 'experimental'.

2. Any way of finding out what the type of module a specific component in a layout example is? eg. I was trying to find out what the green Float input boxes where called so that i could add one to the layout. (i thought that perhaps by right clicking, or mouse overing, i might get information about the module type).. (btw: i since found out that it's an 'edit' type module i was looking for 🙂 )

3. At the moment i know there's a container module called 'module' that you can build structures inside of. I wondered if at some point it would be possible to drag a rectangle around items in your layout and execute a command like synthEdit's 'box selection' which would insert all selected items into a newly created container module, automatically adding inputs and outputs according to which 'cables' where entering/leaving the selected group? (if there isn't already somthing like this).

4. MIDI to Int: would it be difficult to add a MIDI note number to int module? (i often end up assigning keys in an octave to different 'commands' in the effects i've built so far.. and somehow it's really tricky to extract MIDI note numbers in SynthEdit 🙁 ).. or perhaps this is already possible using other modules?

A - jorge said that this would be easy to implement 🙂

Gustavo Bravetti ·

Hi cbit

I see that questions 1 and 4 are already answered in your message so here are the answers for 2 and 3:

>2. Any way of finding out what the type of module a specific component >in a layout example is?

A Status-Info line will be implemented. There, you will see the name of the component, with the full path to find it, the available key comands, options, and related info.

Like:

Full path quick description Poly/Oscilators/Sine-Oscilator - generates a sine wave

Contextual menu at right click will be implemented too.

>3. At the moment i know there's a container module called 'module' that >you can build structures inside of. I wondered if at some point it would >be possible to drag a rectangle around items in your layout and execute >a command like synthEdit's 'box selection' which would insert all >selected items into a newly created container module, automatically >adding inputs and outputs according to which 'cables' where >entering/leaving the selected group? (if there isn't already somthing like >this).

This and other wizards that improve productivity will be developed.

Take care and thanks for your interest in Synthmaker

cbit ·

great.. it's good to know this stuff is on it's way.

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