SynthMaker

An SM rethink...

Archive · 2008 4 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

electrogear ·

Too much to learn! Too much flitting about from one topic to another! Not enough production!

Time for an SM rethink!

Here is my plan:

1: Read Sound-On-Sound's 'Synth Secrets episode 1 - 63. 2: Learn assembly language 3: Learn some more about SM modules and functionality 4: Learn some more 1 - 4: Develop some pretty GUI's 5: Come back and kick some ass

Don't know why I'm sharing this with you, just a little insight to my weird, twisted, slightly demonic brain.

Bye...

For now! :P

oddson ·

Some might disagree... but I say skip step two for now (and the foreseeable future).

infuzion ·

oddson wrote: Some might disagree... but I say skip step two for now (and the foreseeable future).

I would agree with oddson's disagreement; I only got into SSE because I learned ASM like 20 years ago, & I want to release commercial-quality VSTs. If you're releasing freeware, Code is much much easier to maintain. If they write in complaining about the CPU usage, tell them it would be a $50 donation, & send the Code & half the donation to me for ASM slimming 😉

Honestly, start with an idea for a VST(i), chop it up in smaller ideas, then learn the SoundOnSound episodes & other net-lesions on how to do each idea segment. You can even do mini-releases with those idea segments if you wish.

I learned SM just by hacking others' OSMs. I read 3-4 of those SoS PDFs, but I knew quite a bit of synths from reading 20 years of mags.

matti ·

infuzion wrote: I would agree with oddson's disagreement

+1

Even tho ASM is great and SSE is pretty straight forward, it still is a lot more work than writing things with "code". In other words; You get more done in less time! Which is ofcourse good for the learning process.

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