SynthMaker

gui update

Archive · 2007 4 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

garyfollett ·

Hi, The text objects on my gui do not update until I hold my mouse over the tab (at the bottom LH corner) of the module. I have an MGUI on all of my modules and have V connected down through the the hierarchy.

Is there something else I have to do to get the texts to update?

Cheers, Gary

Loonie ·

A dumb question (mine, not yours):

I assume you have a GUI -> Redraw module at the end of your chain of 'V' connections, and that it is being fed a trigger when you want the GUI refreshed?

garyfollett ·

Thankyou so much for your reply.

I didn't realise that I needed redraw module. In fact, I didn't have to put them at the end of the chain, which would have been a lot of work, I put one at the highest level module and it worked. Cheers, Gary

oddson ·

Here's a file that will help you see how redraw works. redrawEG.osm

It shows that:

1) Redraw comes in two flavours

2) 'Redraw' re-draws everything within the MGUI* that it's attached to.

3) 'Redraw Area' re-draws only what is in the defined area. Note the area is relative to the MGUI to which it is attached.

4) A redraw can be anywhere in a V chain but it is based on the MGUI attached from it's left-hand side.

You want to have as small a redraw area as possible, especially if the item is being redrawn many times per second. But if an item is moving you have to redraw where it was as well as where it is now.

*MGUI modules define a draw space. But a draw space can also be defined by enabling a front panel of a module (User Guide p. 54).

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