SynthMaker

Gameboy Sound

Archive · 2007 5 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

chackl ·

Hello

I whant do creade some typicaly sounds: GameBoy Organ (church) Strings I've tried it with a WAV Loader! But the upper and higher tones don't have high quality! Does enybody know how i kan do that?

C.Hackl

Kara ·

What do you mean by : But the upper and higher tones don't have high quality!

Are you using 1 sample that you are pitching over the whole keyboard ? If yes, that wont do it.

k

Demick ·

I have discovered that the Square Oscillator in the Multi OSC module uses two Saw HB Oscillators, the second Oscillator has a float of ".5" routed into its Phase input. This is the number value you must tweak to get the Gameboy-esque Square sounds you are looking for.

I suggest you either make four copies of the Square OSC (with phase float values of .75, .5, .25, .125) and add them to a switch or keep the one OSC and just put a switch between the float values and the second Saw HB (don't forget to add a selector or something along those lines to the switch). Both can be done within the Square OSC itself or can be routed outside using an extra "In" element.

Sorry for the long windedness, btw... (^-^)7

infuzion ·

Welcome to SM-land Demick!

infuzion ·

chackl wrote: I what do create some typically sounds: GameBoy Organ (church) Strings I've tried it with a WAV Loader! But the upper and higher tones don't have high quality! Does anybody know how I can do that?

You want to reduce the bit depth down to 12/8 bits... there is a old "bit crusher" I think in the AudioOak pack IIRC.

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