SynthMaker

Code module triggering question:

Archive · 2007 1 old post

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

TomC ·

G'day, from manual reading my understanding is that each time a sample 'reaches' the code module (whatever that means) the code inside that module runs with that sample value as input.

Could the following scenario for a VST effect work:

• the module is connect to 2 inputs and 2 outputs • load a sample and feed it via a sample reader to the input of the code module • save this sample values into an array inside the module • process the incoming 'normal' audio samples

My open question is: as long as I don't play audio in my VST host, are there no incoming audio samples which probably interfere with my loaded sample (which I want to load first)?

Cheers, Tom

Wrote something here? To have a post removed or your name hidden, write to [email protected].

Before your first post

A few rules keep this a friendly place. You agree to them once.

Shown next to what you post, here and in the app. It doesn’t have to be your real name: 3–24 lower-case letters, digits or _ (capitals become lower case, spaces become _).

    Then your post goes up straight away.

    Delete this reply?

    Open it in SynthMaker?

    It goes on the track you’re editing there, in place of that track’s sound, and into My sounds. Your other tracks stay as they are.

    Want to keep that track’s sound? Start a new song in SynthMaker first (Song › New song), then open this.

    Report this reply?

    Only the developer reads reports. The person isn’t told who reported them.

    What’s wrong with it?

    Block this person?

    You won’t see their posts and replies here any more. They aren’t told, and you can unblock them at any time.

    People you’ve blocked

    Their posts and replies are hidden from you. Unblock someone to see them again.

    The community rules

    A few rules keep this a friendly place. Everyone agrees to them once, before their first post.