From the original SynthMaker forum (2004–2014), with its members’ names and dates.
Twisted_Chrylle ·
This may be a easy one, but not for me... 😀
I try to put a wave sample on C3 and the next one on E3, next on G3 and so on.
My question is, how do I limit a wave to stay in between C3 - D#3 for example. I know how to limit it in the top or (not and) bottom end, so how do I make the limit on both. (I use the float minus and adding the note number I want it to start from or end on)
I hope you guys understand my question and have an answer.
MyCo ·
just use the compare primitves, like "greater than" or "less than" to check the boundaries. Don't know what you use to get the midinotes (green data or stream), so I can't give you more information.
exonerate ·
i made a module that i think does what your asking....
[old link]
cheers 😉
Exo
Twisted_Chrylle ·
TA Guys, you are more than fantastic.
I will try your comments out as soon I leave this borring 9-5 deskjob... 😉
I thought of something else, is it possible (as example) to change just the sound on the samples in the same way, but instead of have 1 sample every 4th note I keep the same sample over all and instead are applying an eq/filter every 4th step.
cuz my original problem wasn't that the sound was bad and sounded "sampled", it was because my sample started to loose hi freq the lower I played it and what i really are after (if possible) is to add som EQ little by little the lower down I play. And if I could have an EQ that applys after my note range. I hope you got the picture I try to explain. 😊
MyCo ·
just use the SVF filter component, and connect the pitch input of it to the pitch output of the Midi-to-poly component. Then you've got a key-tracking filter... that's basicaly what you're looking for
Twisted_Chrylle ·
ok, that was easy, I never thought about that... 😊
but how do I invert it?
I want the filter to go higher and "stickier" the lower I play?
MyCo ·
just calculate with the pitch signal...eg. substract the original pitch from the pitch of the root key
Twisted_Chrylle ·
sorry if I seems to be little daft, but do you have any example or a pic to show me, so I get an idea what exactly you mean? 😊
MyCo ·
I've made a OSM, but it's a little bit different to that what I described.
In this OSM I use a band pass filter. If a key is lower than the root key of the sample, it adds a amount of the band pass filtered sample to the output. The lower the key, the higher is the added amount.
Twisted_Chrylle ·
You are an 😇
Let me try those options when I come home tonight... 🙂
If you need any help in the future and you think I can help, you know where to find me... 😀
Twisted_Chrylle ·
Ok, I played around with your examples and I find both quite valuable.
I’m using something between multi samples and pitch EQ/Filter to shape the sound. 😀
Thanks to Myco and "x-ray homer" 😉
Cheers
BALTHOR ·
FL Studio has a plugin called Direct Wave it will make layered samples for each note but will not save as SF2.You could try Creative's Vienna to construct a soundfont,however you would still need a player.I suggest a MIDI module to select your notes.There is a gui keyboard in this forum someplace that uses the MIDI note idea.Using a wave is not the same as a SF because there is no looping or ADSR and so on.SynthEdit has a soundfont module that works very well.More than one sample player gets real sticky in SM---I could not get it to work.
chackl ·
I've made an example for you:
http://www.box.net/shared/x39n3f4g8o
Maby it will help you.
C.Hackl
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