From the original SynthMaker forum (2004–2014), with its members’ names and dates.
unkargherth ·
Really i feel hard to find any real utilisation for this, but could'nt resist teh temptation of posting it 😀
Well in fact it's only a demo ofcrude color management and basic animation ( ins ense that things change over the time)
Mmmm.. perhaps for easter eggs in your VSTi or for a Boss Key....
Tell me if anybody find it useful
Get it here!!
Nu Audio Science ·
I guess you meant stupid in the HipHop sense
This is ace dude, They're gonna have to do a save as AVI option soon 🙂
OK now i want a AVI component so we could make MIDI triggered video samplers 🙂
Tom7777 ·
Animations are sort of possible already, and remember the apps name is Synth Maker not do everything you can think of in this great program maker 🙂 The file size and memory use would get very big but any new options are good i think. Nice idea 🙂
Nu Audio Science ·
I was only joking 🙂
Tom7777 ·
Ok 🙂 but i think that animation options should be available in the form of some GUI modules that can move between frames type thing maybe. It can be done though (I already have) but it takes a lot of work.
Nu Audio Science ·
As long as we have animation for VUs and stuff im sweet
Tom7777 ·
unkargherth nice example by the way 🙂 I have already made stuff like this before for fun, thanks for sharing it though im sure it will help a lot of people who don't know how to do this type of stuff, you use a different method to how i did it and its always good to see how people are doing stuff. 🙂
infuzion ·
Tom7777 wrote: Animations are sort of possible already, and remember the apps name is Synth Maker not do everything you can think of in this great program maker 🙂
Hey, I'm expecting a Tetris clone included with v1.0!
😉
Tom7777 ·
I could probably make it already and a complex rpg game, but i dont make games i make synths, i might make one sometime though it would need a few more modules to make a decent one though, but for an example of how to make a shooting game (basic) you would have a counter which gets added every time you click in the main panel which would be ammo used and to make that more complex you could have a reload by simply setting a limit on the counter and reset on right click type thing. then for the bad guys that appear i would set up some events with the WTimer and set each on the level to a certain time, In each of there times i would set another timer to set the time you have to get them, if you did not they would take 1 from your life counter of 3 and if it reached 0 it would trigger a game over panel, the bad guys visibility would be connected to a switch and panel which would only be active if there event is triggered, each would be seperate and if hit make them invisible and add 1 to a bad guys hit counter, i would make a WTimer event for the timer and you would have to survive the level to win, then i would just set animation of the bad guys on X to make them move add a scope graphic and the rest of the 2d stuff, and when you win the level it would trigger a well done box that had the a well done, amount of bad guys hit and lifes lost ect. quite simple really if you think how it works, and don't ask me to make it for you 🙂 Tetris is more complex though becuase of the rotation and block layers required.
Wrote something here? To have a post removed or your name hidden, write to [email protected].