SynthMaker

New PitchBend Module Simple Sample

Archive · 2005 16 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

unkargherth ·

OK. Let's go

and the schematic

Bend range is in semitones (as usual)

Hint: high ranges( about 12 or one full octave) start to show audible frequency jumps

Tom7777 ·

Thanks unkargherth 🙂

oddson ·

The old PitchBend was 128 based not on 16384... here's an updated OSM with the dezipper added in for good measure.

bendlab.osm

Edit - updated to eliminate divides.

dreamkeeper ·

Ah, we have to use the dezipper... I tried to get away with the smooth code only. Now it's clear, thanks! 🙂

rl ·

is unkargherth still around? He did some invaluable contributions some time ago.

oddson ·

He hasn't posted since September... I guess he's given up on us 🙁

Tom7777 ·

Yeah dunno where he's gone too, theres a few other old forum members i havent seen for a while also.

oddson ·

MIA... Nu Audio Science - May 06 fritzman - Jan 06 NothanUmber - March 06

Others... cbit beno (seen lurking) Sk lanrosta (left frustrated?) imekon Acolmiztli bones (arrrg!)

🙁

Tom7777 ·

don't foget Mipa who started a module database 🙂

jobro ·

Let's don't forget that we all have a life to live...

infuzion ·

oddson wrote: MIA... lanrosta (left frustrated?)

He's barly on Myspace also... but I can't blame him; his girlfriend is a cutie (hope he doesn't mind the props). Sad thing is I live only 1 hour N of him, & we hardly meet up either.

NothanUmber ·

oddson wrote: NothanUmber - March 06

I'm still lurking from time to time 🙂

Unfortunately uni time is over and sitting in front of a computer screen is a major part of my job now so I'm glad if "the machines" give me a rest from time to time. 🙂 (Am also more into playing plain old piano instead of experimenting with never heard of synth sounds atm. but that'll presumably change back again and again and again and...). Will nonetheless definitely follow the progress of SM with great interest!

Greetings, NothanUmber

Tom7777 ·

Hey NothanUmber, good to see your still around 😀

infuzion ·

NothanUmber wrote: oddson wrote: NothanUmber - March 06

I'm still lurking from time to time 🙂 Unfortunately uni time is over and sitting in front of a computer screen is a major part of my job now

Well, if you weren't spending your time drooling over NWN2 like me, you'd have more time for SM! http://nwn2forums.bioware.com/forums/vi ... m=95&sp=20 😉

rlahalla ·

Do you know I'm still engulfed fully in NWN 1?? I love that game. Seems like forever 2 has been waiting! 🙂 The game is addiciting....

NothanUmber ·

infuzion wrote: Well, if you weren't spending your time drooling over NWN2 like me, you'd have more time for SM!

Ah, now I understand, that's the reason why they set the minimal specs of the game so high that I won't be able to waste my time on it - the Oblivion people must be hardcore SM fans... On the other hand they could have implemented a dungeon with a riddle that can only be solved by building a synth out of wondrous materials that you get from a mysterious old mage in exchange for a Baldur's Gate III limited edition box which can be obtained by constructing a time machine by casting a time stop and a candle of light spell at the same time while standing in a circle marked by three gnomes that do a handstand on three ridable horses. Now all one would need is feature that exports that synth to SM and we'd have thousands of uber-schematics within a few weeks. Really don't understand why they didn't think of such a obvious feature...

NothanUmber

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