Tell me what you think of it! and if someone have idea or whatever pm me i take my time to do it i have some slider picture and slider button, osc! but i don't think it's will fit for it.[/img]
skOre ·
Better close that bbcode at the end of the link (and not at the end of the post)!
(Thought I'm not sure if it will work with a bmp - use jpg, or even better - png instead!)
looking nice already (even if its not much 😉 )
Adfael ·
i tryed it but there nothing on the screen. i know html code, Maybe because my html is off.
stefan ·
cool gui, so what does it sound like? 🙂
seems phpBB does not support bmp's as embedded images.
malc ·
Looks a very nice start!
I converted to a png to save you:
Adfael ·
like i said before i work only on the GUI that be hard because the skin it's not really hard to make, but it's to make the knob and other ressource.
Tom7777 ·
Usually i make a synth first before i design the GUI, this way there is no limits to the amount of controls i can have on the synth, i like the design so far, is the synth going to emulate the sound of the old snes games or the new gamecube version? 🙂
stefan ·
Tom7777 wrote: Usually i make a synth first before i design the GUI, this way there is no limits to the amount of controls i can have on the synth, i like the design so far, is the synth going to emulate the sound of the old snes games or the new gamecube version? 🙂
wtf? I've only played it on nes. not snes or gamecube 🙂
Tom7777 ·
it's on the Gameboy and gameboy advance too 🙂 oh and there was also a fighting game on the N64 that had the character in it too.
skOre ·
Don't forget the most recent Nintendo DS 😉
Tom7777 ·
Ah yes the DS console looks very cool, i like RPG games and i think the Final Fantasy games are going to get made for DS so im thinking about getting one when i get the money to get one.
Kitchen Sink ·
I thought this thread was about MSX computers, you know, the ones with a Z80 processor and Yamaha PSG sound chip...
bones ·
[quote="Tom7777"]Usually i make a synth first before i design the GUI, this way there is no limits to the amount of controls i can have on the synth.[/quote]
I am exactly the opposite. I do the basic synth design by creating its interface, then I go and stick all the bits together. Invariably I add/remove/alter a few things but I'm usually about 90% right before I even start working in SE. With SM that could change to some extent but I think I'll need to know what I'm going to do before I dive into SM.
Tom7777 ·
Well i do have custom sliders and scopes ect that i have made and use them when building my synth and i place the sliders in certain ways i think work well for that setup, usually then i will make the background panel as i now know what sort of size it works well with, then if i think the slider graphics ect need to change i will change them but i usually keep them the same size and just change the way they look. I like the way SM allows everyone to do things the way they think is best as everyone has different methods for certain things, There are one or two GUI modules needed i think but i have been able to find ways to do everything so far to do with GUI graphics. 🙂
bones ·
I didn't mean that way at all - I design my synths in Xara X1, a structured art application.
Adfael ·
Hi all
here the newer screen with slider example, volume and panning slider, i haven't did a knob for it for now.
So for the sound in the beginning this will be the nes sound style. on the snes maybe some eerie effect because it's use Gm midi because the snes have a sampler like GM so i don't i will put it.
For the gamecube, the sound i really love it's the sound playing during the intro really cool ^^
Adfael
Tom7777 ·
Nice work Adfael 🙂
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