SynthMaker

exonerate+rwillson add synth - Completed and released

Archive · 2007 38 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

exonerate ·

OSM Available here

-----edit------ to anyone else reading this, i've nearly finished my first synth but i needed help with the gui so rwillson is going to see if he can help me out with it, suggestion's are welcome from everyone, here my synth in it's current state..

this is for rwillson...

here is a picture of the component used to load in background image's...

basicly to import a background image you use the image module, just place it inside a synth and load the image and it should show up on the gui, you can find it in the control section of the toolbox.

as for knob's you can just use the standard knob, click on the p in the bottom corner to get the properties panel up and as you will see from the next image you can simply press load. and then it will contain the knob you created, here's a picture....

once you've loaded the image in you then just adjust the dial to fit the image.

any update's you have on this or if you need to ask me anything then just post it here.

and let me know when your ready for the osm.

cheers mate 😉

exonerate ·

right then here is the osm...... http://www.sharebigfile.com/file/90021/add-osc-osm.html

there's no lfo's or anything in it at the moment and i'm not sure wether to add any i don't tend to use them much or if i do it's in really low amount's, as for the delay i'm not sure wether to keep that cos it take's about an extra 2 percent cpu which is alot considering that without it cpu is only about 3 percent.

anyone can download this and do whatever they want with it, but please note that this is still a work in progress so i would appreciate any enhancement's or idea's to be posted here and i might incorporate them in the final release.

anyway here a bit of info about this synth....

i started out trying to make an additive synth using the stock osc's all running at samplerate but the cpu useage was really bad, when i came across oddson table synth example i realize to best way to do it would be by using green array component's, so that's what i did!. i bulit the osc's from the ground up, and instead of using array's for the waveform's i extracted the waveform's from the stock osc's using the analizer set to 256 sample's then created each wave as a text file with each one set at a different frequency, there are 4 waveform's (square, triangle,sine,saw) that you can blend together, each waveform is set at 12 different frequencies, you use the wavemix to blend between the wave's and the frequencies hopefully creating some nice sound's. then there 's the wave level which basicly just control's the level of the wave's that have been mixed directly below.

i've tried to make the control as intuitive as possible, oh and there's also the random function's! which i just had to include i absolutly love the random primate 😍 , believe me i'm going to find a lot of use's for this in the future 😉 , the random function's just randomize the wave level and mix.

like i said before i would really appreciate any feedback or posting's of any enhancement's to the audio or the gui.

rwillson is going to see what he can come up with on the gui front, we're thinging along the line's of a hardware ish looking synth, any suggestion's in this area are welcome. 🙂

cheer's --------this is for rwillson------ i've tidied up the shematic it's all set out pretty simply, i think the best thing to start with is just trying different back ground's and stuff, as for the button's and knob's the one's i've used have been modified slightly to accept the input from the random function, so if you want to try out some different knob's and slider's just replace them and dont worry about connecting the randomizer back up, have you checked out AM's knob pack there might be some knob's in there you could use or at least for now, some of them are quite big. have a play about with the layout as well if you want although try and keep it so the user would be able to see where everything is in the signal path.

also i was thinking we need a name for this although that's not a piority at the moment, but i was thinking that we could have the name of the synth going up the left hand side using some cool font's 😉

i'm going to search around for different synth's now and see if i get inspired by any design's , i'll report back soon.

cheer's mate 😉

exonerate ·

Right i've just added a simple trancegate to this now and it's starting to sound really good 🙂 , cpu is about 6 per cent at the moment which is the maximum that i'm willing to accept so i'm going to have to try and get that down where ever i can cos i'm probally going to add one or two other thing's.

anyway here it is in it's current state... http://www.box.net/p/t25607 this is a new free file hosting service that i'm using, i've just put the file in a public box so hopefully it should be ok to download.

if anyone has got any tip's on getting the cpu down a bit this would be a big help,

please let me know if the download does not work.

cheer's

infuzion ·

sounds cool! I like the various touches that would make it helpful to play live at those burner parties, filter xfader, gate etc.

Just a few caveats: Kinda large... I'd find it hard to use the GUI & might have to drop it unless I had a 2nd screen, or had a MIDI controller, or used a host like Live that I could use it's controllers. While I like the long throws, I'd atleast squish the controllers closer, if not condense some of them.

Not sure what all the ADSRs do where (unless I looked inside).

I can't see instantly what waveforms are selected or if it is inversed.

I'd like to have smoother levels in the Gate (only 10 loudness levels it seems)

peace

exonerate ·

cheer's for the feedback Infuzion 🙂 i've taken into account some of the point's your raised, i've compacted the layout and made it so hopefully it's more obvious what everything doe's, here's a picture of what i've done.....

as you can see the waveform's now display in the menu as well as standard/inverse, i compacted the silder's on the osc's as much as i could with them still being in line with the knob's, the gate is now 16 bars in length so you are now able to create more interesting pattern's, i've made the volume of the section's a lot more responsive as well. i think the graphic's for the main adsr are a nice touch and with them being eluminous a think this would help in a live situation also.

i wanted the lay out and control's to be as intuitive as possible and i think that now it's getting there, cos down the left hand side we have individual control's and then on the right we have all the gobal function's.

i've manged to get the cpu down slightly as well it's now about 5.4 with everything on so i'm happy with that.

i was just thinking as well do you think it worth having the delay in there, i mean would you use it at all? or can you think of an effect that would be better suited for this kind of synth, maybe a reverb or flanger instead?

this is going to be my first synth so i want to create the best synth i can with the knowledge i have now, i think in the future i'm going to go more down the coding route.

anyway you can find my latest incarnation here.... http://www.box.net/p/t25607

obviously there still quite abit to do with graphic's, adornment's and label's and stuff, but i think it's coming on nicely,

---------for rwillson----- have you had a chance to play about with background's and stuff yet? what do you think to my layout? i'm really liking it like that so if you could try out some of your funky adornment's on it i think it will really start taking shape 😉 don't bother PMing me you can just write your reply here, and then everyone can see the progress where making.

thank's

rwillson ·

i can make it work, hell with the concept i have put in on the horizontal design and now this vertical design with added features i am thinking we should release (i will play with the lay out some) we could release two versions, the more advanced version and an LE version, need to grab the new schematic and see where it takes me...

P.S... played with photoshop extensivly, re-aquianting my self with layer-masks and all my add-on filter plug-ins, if this comes off right it will look damn nice...

r...

exonerate ·

here's the picture that rwillson was trying to post... ------edit------ sorry people but for some reason this picture just does'nt want to show up rwillson has already tried so now i have tried for him and it wont do it for me 😕 😕 😕 ------edit------

i love the metalic background and the texture's not keen on the red but i know that this is just your first rough draft, so it's definetly a thumb's up of the metalic background and texture's 😉

we are going to have to get the size down a bit though i know that some synth's a big but that because of the wealth of feature's, there is quite a bit going on in this synth but i think mainly the size is down to the knob's being to big and the slider's to far a part, but with the knob's being as they are we can't move the slider's any closer or else they won't line up.

so what i'm going to do is change the black knob's for the silver one's from the stock ADSR i think this will look good with the metallic background, and then move the slider's closer.

i'm sorry for the major change's cos i know you've just spent quite a bit of time on this, but they will be benifical in the end, my vision for this synth has alway's been ease of use and i think it's easier to use a synth that doe'snt take up nearly all the screen, i suppose i could of made the osc's a bit smaller with less knob's, but i'm not prepared to compromise on the sound. once i've got the size down then you will be free to try anything you want there will be no more change's after this, only to the inner working's that won't effect the gui.

as for colour's i love the metallic background and the texture's, as for what goe's with metal i'm not really sure but i'm thinking that what ever colour you use it should compliment it more than stand out from it, if you know what i mean, tell you what how about black and white with the metallic background, i think this might work with the silver knob's against the black contrasting with the metallic background, then we could have the label's on the black bit white and on the white bit black, i know this probally does'nt sound very original or creative but like i said i'm useless at this kind of stuff. it might work with some nice texture's as well so it's not just plain black. hmmm that would leave us a problem with the slider's though them being black and all! 😕 i'm thinking we need some meaner looking slider's anyway they look right slender and girly? ehh

anyway i'll get some thing together and make sure it is the size that it's going to stay at before posting it again, won't be long, fell free to play about with colour's and that to see what might work i'll post a new version soon.

again sorry for the inconvenience i appreciate what you've done so far 😉

cheer's mate

rwillson ·

i like black, black works real well...

r...

rwillson ·

alright Synth Makers magic developers, tell me why when i import an image into S|M it resizes it smaller by default. i have never worked with an application that does this without your notification and authorization... i love you program but i despise stuff that f**ks with my art...

r...

Tom7777 ·

Hmm if it's not because of a bug or error in the module it may be because the image is within a module which contains a MGUI module, if this is the case it will clip the image to its maximum size so if the panels smaller than the image then it will cut a bit off. If this is the case the way to fix it is to right click the main plugins module, select Edit Front Panel, then click on the image thats clipped, it will now be highlighted and in the bottom right there should be a blue bit, if you click hold and drag you can then resize and make the modules area as big or bigger than the image, sorry if this is not the case and its a general resize issue and not clipping, hopefully this will help someone though 😉 anyways looking forward to your GUI 😀

matti ·

Theres a bug in the schematic that makes my 2nd cpu core go to 100%. Prob something with redraws or denormalization.

exonerate ·

right then every body what do you think of this?

i spent age's last night changing the slider's and resizing them with the trick from the wiki, but when i got up this morning all the slider's had disappeared for some reason 😕 😕 , i think there might be some thing wrong with the resize cos when i tried to copy and paste them they also disappeared, so what i had to do was export the slider's and resize them in fireworks.

i really like these one's there a lot better than the one's before 🙂 my inspriration for the look of the synth was my midi keyboard cos that's silver with a cool blue led, i think it coming on nicely now,

rwillson what do you think? i think this will look really nice with some shading and a bit of texture on it. i was thinking as well that if you want we could make two skin's, this one but just enhanced a bit with shade's and stuff, and then you could create one of your own how ever you want it to be, nohold's barred be as creative as you want, at least then people who use it will have a choice as to which skin they prefer. what do you think?

anyway here it is , (it's the file that say's add_synthnew) http://www.box.net/p/t25607

matti Theres a bug in the schematic that makes my 2nd cpu core go to 100%. Prob something with redraws or denormalization.

can you try this new one out and tell me if you have the same problem,

cheer's

rwillson ·

refering to my previuos problem, the background/skin i am doing is completely done in photo shop and other graphic programs. is ther4e a preferd image format that an image should be imported??? is there a percentage of reduction when importing imagry. i am not importing piece by piece, i am doing the entire skin in Freehand and Photoshop (which i am king in both), i am trying to move as far away as i can from the provided adornment, and once agian to my problem, it has nothing to do with the resizing of the preview window, figuring that part is easy, there are components one called "Calc Ratio" being one where there are maths (i think that is what they are called) that relate to "Src Width (pix)' and "Src Height (pix)" and others that relate to the same but deal with destination, on the other side of this component there are two nice plugs (circles with "F's" in the middle) that are labeled "new width (grid)" and "new height (grid)", i don't know if this is where the evil work of the fuzzy bunny programers is done, but some thing along this line is happening some where...

if there is a default percentage that images are resized please let me know aqnd i can work accordingly, i know it is not my work, i am meticulus in my measurements (i do this for a living)...

please help, and just to let you know having to enlarge you original pixel based artwork is VERY BAD it distorts it and unless your a fan of Surat it is not a good idea...

r...

rwillson ·

i will probably not today, as you can tell by the name of the last OSM is sent you i am a little irked to say the least, i will work with it, i really don't understand anything about resizing components, i am more design oriented, give me an afternoon and i will make photoshop do wonderous things and the reason i can do that is because behind the scenes of the application there are workings going on i don't understand, i know the physical limitations of those programs, creating layer masks, manipulating vectored type, proper use of filters, hell just making something pretty, and i kinda like it that way...

i will look at it, see if i can do something, i still want to finish up the color, type and labels on the original (kinda invested in it to the point i am having a hard time detatching myself from it...

i can do something definitly with your latest incarnation, i have some ideas and it wont involve re-arranging the components, i would like to move away from the synthmaker tell-tale adornments, i would like to see if i can make a three demensional structure of sorts, sort of like GForce's ImpOSCR or thier other work the graphics will follow the signal flow, i not much for vertical compositions but often gems only needed to be polished, i like the boldness of the lines, i want to take those elements and work with them the most, i should have a black and white version of th LE model by today or tomorrow, and i will somehow get a pic up for show and tell...

r...

stefan ·

Just to make sure: Are your zoom level in SM set to the default level? It wasn't in a previous version of the schematic.

exonerate ·

rwillson i've just done a very minor update to this basicly i've just made most of the text the same size so it's easier to read, cos in synthmaker what ever zoom level your at when you export is the size of the vst, so i've just made some of the text slightly bigger not much i've just changed them from 1.125 to 1.3 so there easier to read because when i export the final verson i'm going to have it zoomed out a touch further that the default. the layout is exactly the same, but if you've allready started on that one then don't worry cos it can be done again afterward's. that's definently it now for my little tweek's to the gui i've got it just how i want it now.

you can get it at the same link above, oh yeah i've also made the marker's on the black filter knob's blue i think that look's really cool

thank's mate 😉

exonerate ·

just fixed something, i'd not connected the pitch back up to the filter's after adding support for the pitch bend wheel, i was getting click's and stuff but that was the problem, i've added support for velocity on note's as well. the corrected version is at the same link...... http://www.box.net/p/t25607

cheer's

rwillson ·

can't pic to post, if any body wants to try it out goto...

http://www.esnips.com/web/SynthMakerFolder/

B&W with Lables grab either the OSM or PIC and if anybody can upload the pic to the forum, thanx...

r...

matti ·

exonerate wrote: matti Theres a bug in the schematic that makes my 2nd cpu core go to 100%. Prob something with redraws or denormalization.

can you try this new one out and tell me if you have the same problem,

cheer's

Yes. It's still there.

Ah and i found the problem. You are creating a new Float Array 100 times a second. You should trigger its creation only when it gets changed.

Hmm, well actually that won't help. I think the schematic is a bit too filled with calculations. And the randomizing feature really eats a lot of resources because it affects the waveform creation even when it's not used. Theres dozens, if not hundreds of array multiplications and adds... way too much. Try to slim it down and cut out everything that isn't needed.

What cpu are you running this on? Isn't it showing any slowing down?

exonerate ·

@rwillson hey looking good man! 😀 i think the black and white look's great, i like the style of the label's as well and the red colour work's really well, good work!! ,is that going to be the finished version for the LE version?

@matti yeah i think the main problem was with the ticker i was never planning to keep it there, i just used it while i was making the osc's because when i triggered the wavetable with the float array the control became really slow, i havent noticed any slow down on my computer but looking at the cpu in the task manger with the ticker in there it was at 70% and when i took it out it went down to about 7% so i think that that was the main problem although the cpu reading is a bit eractic it when up to 50% at one point, so i'm going to see what i can do to sort this out,

i've got a 3.6ghz dualcore pentium 4 with 4 meg's of cach mem, so maybe that's why i havent noticed i've just been going off the reading in synthmaker which is a steady 5.7%.

as for the randomizer i figured that this stayed static until it recieved a trigger and then it created one random number which change's the setting on the slider's and ultimatly the waveform, so is it still using resoures when it not doing anything? i could cut the random primative's back a little and see if this make's a difference, as for the array's yeah there is a lot of multipication's but that's because i'm using 48 wave's altogether, basicly saw,sine,square and triangle all set at different frequencie's, there's 12 for each covering an octave, i think that the only way to cut them down would be to change the way that the osc's work, cos the slider's just above the knob's mix between the frequencies so that's 24 multipilys just there, so i could change it so that you just have a slider for the level of each wave which would cut out 12 multiplys. but that would really do my head in cos i've made the control's as i wanted them to be 😠

anyway thank's for pointing this out matti i'm going to see what i can do.

i am a bit puzzled though, so this must mean that the cpu reading in synthmaker only account's for stuff running at samplerate.

rwillson ·

yea that is what the LE will look like, i still need to arrange some thing with the labels and try to get the to POP OUT (just little Photoshop tricks). I spent some time today with the lates schematic you had posted, for fun added some LFOs, arranged some this(don't worry i stayed true to you vision and layout, with LFOs hooked up to the filters i managed to come up with some very cool moving and repetative undertones within the original osc's, check it out i hope you like them, if not??? there is always the delete key. i don't know if this is the schematic that is jumping your cpu up and down, but i old have a single 30ghz and it doesn't mess with me (yet, the lesser version does push [/b]Ableton Live[/b], i haven' tried it in Cakewalk's Sonar yet or FL Studio (but FL Studio, is such a toy, fun for making beats though), gonna post my tweaking of Add-Synth to you and the community as well. i really want to go all out with the skin for this one, i played around with the S|M elements and adornments and it looks cool, but i could push it so hard...

rich...

OSM is here...

http://www.esnips.com/web/SynthMakerFolder

rwillson ·

uploaded the latest rendition of the version of Add-Synth, the early version of which is further being developed by exonerate, it is simple and for me it was more a design experiment as well as a learning experience, don't know if it done, i think i am done with the skin (and learned how to deal with importing such for the future), please let us know of bugs, possible improvements, and of course my EGO loves to be praised when it comes to my art work (haven't done qanything in this vein since my MAC died last year)...

link here to OSM and a PIC of Black and White...

http://www.esnips.com/web/SynthMakerFolder

r...

exonerate ·

-------edit--------------rwillson i've just seen that you've reposted this post is refering to your work on the newer version, i'll take a look at that one after this , cheer's.------------

nice work! 😉 yeah i think having LFO's in there is a good idea, add's a bit of variation to the sound, and it's good for adding variation to the gate as well, it's increased the cpu a bit but it's worth it 😉

i've changed the layout slightly cos the LFO's seemed a bit to squashed together, so now there a destinct gap between them which i think make's it look a bit clearer. also i've removed the stereo enhancer cos it didn't seem to do much and the more stuff you have in the mono stream add's to the CPU when idle, i assume that you added it to fill a gap. also that was a good idea changing the slider's on the ADSR for knob's, it reduce's the size, i think that slider's are normally better but with the ADSR screen it make's it more intuitive. anyway here what i've done to the layout....

i think it look's a bit clearer like that, also i got rid of the PW on the LFO's cos it not really needed as it doesn't affect the wave the same on an lfo, and i gave them there own path in to the filter instead of combining it with the ADSR cos this was causing some clicks. i've as so made them so they go faster at higher speed's.

there doe's seem to be a slight problem with CPU cos in SM i'm get about 6.2% but in the taskmanger it nearly 20% it was 70% but i changed the ticker 100 in the osc's for a ticker 25, so the cpu has decreased.

i'm trying to think of a way to not use a ticker, normally you wouldn't need one you can just connect the output of the array to the trigger on the wavetable but when i do this the control's become really slow and unuseable, i know it because i have a lot going on in the osc's with multipily's and stuff so i think this is what's causing the drag,

i'm thinging that i'm going to have to go though althe control's on the osc's and create a link from them to the wavetable so that any time you move a slider it up date's the wavetable, instead of the change's going though all the multiply's before getting to the wavetable, so really it would be a short cut and hopefully make t update faster without the need for a ticker.

anyway i'm going to try it this way cos i don't want to have to change anything on the osc's cos there exactly how i want them, but if this doen't work i might have to cos 20% CPU is way to much.

here's my latest version...... http://www.box.net/p/t25607

cheers

rwillson ·

the one i just posted was the earlier rendition of add synth, i am about done w3ith it, added some things and so on, searched hard for those that kinda flaming font, reminded me of old hot rod detailing...

as i said give me a few days and i can really dive into this next one, someone needs to teach me how to create animated knobs, i would relly like to do something retro and art deco...

well see where it goes, i am greatfull for all this i am leqarning more and more and i am starting to take a closer look at some of my favorite VST/VSti's, some time when i have more knowledge under my belt i would like to do something very Analog with modular features, very old school...

r...

exonerate ·

yeah man just checked out the black and white version now, and wow it look's as mean as it sound's, the newer one look's like a total wimp compared to that!! 😉 great work.

i tell you what as well before we release that one i'll have to go though it and update some of the inner working, cos there is a bit of a problem with CPU what's the cpu in the task manager for you?

at the moment for me with the new one it's saying 20% which is a lot lower than before with the ticker 100 it said about 70% so can you check what you get for the black and white one, please.

as for the design of the newer one i'm thinking that the LED's could have a bit of shading round the edge's to make them look as though there going inward's a little bit. it would make it look more 3D.

anyway i really appreciate what you've done on this so far, so thank's man 😉

matti ·

I guess the Ticker 25 is the best option at the moment. Connecting the float array really did cause a lot of slowing down on the controls. One way would ofcourse be to do the calculations everytime you release your mouse button from a slider or knob. But that might be a bit ..hmm.. boring for the user 🙂

I'm testing this with the same type of cpu as you exonerate, 2.8ghz version.

exonerate ·

right then everybody i've fixed the CPU 😀 it wasn't hard to do i just connected the output's of the control's to the wavetable create, i had to use quite a few float switch's, it not the most elegant solution but it doe's the job very well 😉

on my computer the reading in the taskmanger isn't going above 4-5% when playing and in synthmaker it say.s about 7.2% so i'm guessing that synthmaker judge's it for a singlecore. it doe's go up though to between 11 and 15% when moving slider's but i think that this is just because it's having to recreate the whole wavetable, so i think that's unavoidable.

i haven't done a through test on it, but everything look's okay at my end, so can some of you test this on your computer and let me know what the cpu reading is for you, thank's alot.

here is the fixed version........ http://www.box.net/p/t25607

cheer's 😉

exonerate ·

i an such a noob 😊 i don't know if anyone has noticed but changing the selected wave's doesn't update the wavetable although it will when you move a slider, i'd forgotten to connect the wave select to the wavetable create to update it. i was playing with it for about an hour, thinking something wasn't quite right that's when i realized.

anyway here's yet another fixed version.....

http://www.box.net/p/t25607, it's the same link as before.

i'm really starting to like this synth now it's great for basses and lead sound's 😉

cheer's

matti ·

exonerate wrote: right then everybody i've fixed the CPU 😀 it wasn't hard to do i just connected the output's of the control's to the wavetable create, i had to use quite a few float switch's, it not the most elegant solution but it doe's the job very well 😉

That didn't actually work earlier. It was still using 50% cpu(full load on the 2nd core).. but now that i installed 1.03 of SM the problem is gone. Even the earlier versions that were a bit sluggish when the float array was connected to the trigger input work just fine now. There seems to be some nice update to the way float arrays work.. which is COOL! 😀

exonerate ·

@ matti yeah i updated the way it worked after installing 1.03, i still would of thought that it would of done the trick though,

so it look's like they've improved the float array's then, which makes me a very happy man 😉 , i use float arrays all the time so maybe now i can push them even further 😀 😈

exonerate ·

as of version 1.03 the problem i was having with CPU and the slow down of controls if the array was used to create the wavetable, has now been fixed 😉 so thank's for that dev's.

the little work around i made is nolonger needed,

i'm really happy now cos with this new update two of the problem's i've been having have been fixed 😉 , the other one was when i was trying to add my random waveform generator(a different project) to the toolbox i was getting a crash everytime but the dev's have sorted this as well, hooray!! nice one 😉

right anyway time for a bit of advice to anyone starting out, make sure you give all your control's a different preset name's while adding them, i just found out the hard way and had to go though all the controls and rename the presets, most of them had exactly the same name cos i'd just copy and pasted everything, so anyway the presets should now work properly, i'm going to start on some presets for it this week, so both version's should be released soon 😉

just to recap we have two versions on the go, we have the black and white version which is a bit like an LE version cos it has i few less features, here's a picture of the black and white version.....

we've basicly got two version's because rwillson started on the gui with the first version, but then i went and made some major change's to the synth but rwillson had already put quite abit of work into it already and wanted to see it though. so we decided were going to release the one he started on which is the black and white version, and the newer one with the major change's, the newer one is the silver synth in previous post's, rwillson is going to do some more work on it.

you can find both version's here....... http://www.box.net/p/t25607

find the file black and white, and add_synthnew_workup, there the two version's of this synth, the other file's are just little examples i've done to help a couple of people.

cheers 😉

exonerate ·

i've done a minor update on both version's , with the black and white one the cpu was still quite bad, this was to do with the lfo and a slight denormal problem, should be ok now 😉 , i've also added pitch bend wheel support and velocity on note's, to bring it up to speed with the newer version.

as for the other version, ermm i've forgotten exactly what i've done 😉 😕 but it has been updated slightly.

samelink... http://www.box.net/p/t25607

cheers 😉

exonerate ·

i've gone and added this to the wiki now 🙂 you can get it here....... [old link]

i've not really done much more to it.

at least now it has a home 😀

stefan ·

Minor 'wiki error': it's in the wrong namespace 🙂 So is the wave draw for that matter.

The link in the Instruments section should've been "[[.Add Synth:Add Synth]]", notice the '.' in the beginning. This tells dokuwiki that it is a relative link, instead of an absolute one.

exonerate ·

ah right, thanks for pointing that out 😉 , i've done that now, at least i'll know for next time 😉

cheers 🙂

Nu Audio Science ·

Completed and released

OSM Available here

Dalariumz ·

good synth 🙂

please give me : The Developer Toolkit -- A collection of over 100 modules and counting. Available from the Registered Users forum. 😇

Nu Audio Science ·

Erm hows about registering the software then you will get em You will not get them unless you are a registered user which i assume you are not or you would have them already 😉

Cheers NAS

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