I passed out last night and woke up with these modules,
One does alteration to a color, the other one is a little harder
to explain (it is however part of the color alter module).
It basically has a min, base and max input. With the alteration
input, you can tweak the output in a specific manner:
0 to 1 = Output between Min and Base
1 to 2 = Output between Base and Max
Hope this makes sense 😉
Latest update: Color Alteration with color in and out
Pack 06: Operators (is that a good name for these?) Last Update: 06.05.05
A small collection of switches plus an If Then Else Switch
Latest Update: Frequency Divider now more unlikely to run loose over the set maximum.
Credit for the great Frequency Devider goes to Colin Barry. Will work on it a little more, but I really wasn't able to put together such a good module, so thanks!
Its not much, but since channel selection is not possible yet (and MIDI implementation is pretty basic atm in general), this is the first helper that came to my mind. Patiently waiting for being able to do a Midi Learn 🙂
Select the midi CC you want, give it a name and chose whether you want the out to be 0-1 or 0-127.
Latest Update: Minor Description fix
Have fun![/code]
Tom7777 ·
Thanks skOre, great work, these are really cool modules 🙂
Shifrin ·
Yeah, these are great sk0re, much appreciated 🙂
Shif.
rl ·
Maybe I'm too picky, but if you copy other peoples work, I think it would be fair to credit them
skOre ·
Oh, yes, I indeed copied some stuff for the first pack, will search them out immediately
[edit]Credit given, hope I have put it right now 😉
Thinking about including a pdf file with explaination anyways...[/edit]
skOre ·
Update Time!
2,3,4 Updated as noted above.
Vspread is now working completely as it is supposed to (which I am kinda proud of 😉 )
Still - its not the end of possible options, the spread is atm done by taking the half of the value for the next value, so that the Result of a Spread will look like this:
|____|__|_|||_|__|____|
I could however see a use in this result:
|__|__|__|__|__|__|__|__|
Plus I think that the inside design could be better...
whatever 😉
enjoy!
lalo ·
great sk0re!
i created a subfolder in my Synthmaker downloads folder...is called 'Skore Libraries2 !!!
thank you so much for this brick building
lalo
skOre ·
I just wanted to give myself a lego brick avatar, but they have them disabeled... 🙁 So I got me a new sig: 😀
How much I loved lego when I was young...
malc ·
Avatars are now enabled lego man 🙂
skOre ·
Wohoo! Will put one up tomorrow...
bManic ·
FANTASTIC work sk0re!! Awesome awesome work.. thanks for sharing these with the community.
Cheers!
bManic
skOre ·
added pack 07, updated 01 and 06
cheers!
stefan ·
Again, lovely work. Really useful stuff you're making here.
Tom7777 ·
Thanks for the updates skOre 🙂
ambitechniques ·
Thanks skOre 🙂
skOre ·
Update for 1,3,4
be sure to check out my remarks at module 4 malc!
cheers!
malc ·
Will do.
Do you ever sleep? 😉
malc ·
Hi skOre,
I've had a quick look and I can't see what's going wrong. Any chance you could give me some more specific info about the problem?
Thanks
skOre ·
Sleep? I just have a hard time cramping two hours of SM together per day 😉
(working 10to6 (the other 9to5) and working on SM when g/f goes to sleep)
To reproduce the problem:
Open sk_pack_04
delete the wired 9spread in the bottom example
take a fresh 9spread from the top (also with buttons on it)
wire it as the other one was wired before
You should see that the top is working (the first 4 values),
but the bottom will have the base as output (the last 4 values)
After switching the buttons once or twice this goes away...
will see if I can show you a screenie tomorrow...
malc ·
Thanks skOre.
I've had a look and I see what you mean. The problem only occurs if I create the links to the input connectors in reverse order (from bottom to top).
The reason this happens is to do with the link order in your module. Going inside VSpread9 there is an unnamed module with Base, Spread, Min and Max inputs. If you follow the link that comes into the Base input you'll see that it comes from the output of the Float MinMax module.
This link is the last in the link order. Because of this, all the other links get fired first and so the results are sent to the module outputs before all the calculations have been performed.
In order to solve the problem, just swap the link in question with the first link coming out of the Float MinMax module (this goes to the V1 module output component).
I hope this makes sense. I can post some pics if you need them but I'm in a bit of a rush at the moment.
Malc.
skOre ·
Ah, I see what you mean, thanks!
skOre ·
Latest update for pack 04 cleans the problem away! Yay!
skOre ·
Pack 08 Added,
Pack 06 corrected
stefan ·
You continue to amaze me, this is great.
I wonder how that "users library" thingy from mindplay is coming along.
skOre ·
Thanks again 😉
I'm also thinking about a smart way to solve the db-issue, as I don't think that a uber-large-everybody-stuff-things-in-db is a good solution whatsoever...
skOre ·
For example, I would love to see a cvs-alike programm with a good gui that each SM user (or registered user) can use to download from or contribute to.
This way, each user would have a quick overview at short hand without the need to download heaps of stuff
malc - would this be possible?
I also had the idea, that this could be interweaved with SM in a way, that modules that one uses in SM can be updated depending on a db...
Tom7777 ·
I think there should be a registered users examples area on the forums when the app enters Version 1 and that way we get a bonus and then have Sub areas in it for organization - Synths, effects, modules and misc ect and you would know if something was new because it would show as a post that has not been read. 🙂
malc ·
The user area ideas all sound good to me.
It's great that mindplay is looking at this and it'll be great to see what he comes up with.
It would be very good to have a system where you could see what's new and get overview as well as more detailed information. Anything is possible skOre so let's see what we can do 🙂
Malc.
PS. thanks for all these modules!
skOre ·
pack 06 updated...
infuzion ·
Thanks skOre for putting this together; it helped me learn some SM innards.
skOre wrote: Latest Update: Cropped out Bool-to-Int and Int-to-Bool, as it already works by normal connection.
You only need 1 NOT. Also, if you disconnect & reconnect the first two multiplexes (actually, I CTRL-Z to reconnect) you get generic connectors. I haven't tested them, but they should work with any data types; like poly, mono, color...
I also did a total rework of your IF-Than-Else into my own Float_IF-OP-THEN-ELSE. You can include it with my full README, but I think it might be better to delay its inclusion untill 1.00 gets out.
cheers
skOre ·
Heh, knew that it works with one not, but wanted to make it look like a face: x_x 😉
will have a look at your module
skOre ·
Updated pack 5,6,8
cheers!
infuzion ·
skOre wrote: Updated pack 5,6,8
urm, what changes did you make (I don't see changes in the pics or descritpions of the first post...). Sorry, Vulcan mind-melds don't work long-distance 😉
TIA
skOre ·
tis all there 😉
pack 05: Color Alteration with color in and out
pack 06: Frequency Divider now more unlikely to run loose over the set maximum.
pack 08: Minor Description fix
cheers!
skOre ·
Until the devs decide to add them to the native db, here are some collections:
Woah, I hadn't realised there was that much stuff already 🙂
Great of you to put these together sk0re!
Shif.
infuzion ·
thanks for collecting these skOre
1 suggestion; a link back to the originating post would help people understand more quickly how to use said module(s). For example, I would have no clear idea how to use the Chord module if I didn't happen to read the orgional post.
cheers
Tom7777 ·
Now hopefully all the people complaining about having no high level modules in SM will stop doing so and also take note of the fact that all of these were made with low/mid level modules which are very important for SM to have. Thanks again skOre 🙂
Shifrin ·
infuzion wrote: For example, I would have no clear idea how to use the Chord module if I didn't happen to read the orgional post.
cheers
This is important, particularly for things like filters etc. Like what are the input parameters etc. For instance SM's own filter takes a value 0..1 for Cutoff as do some others posted IIRC, but the RBJ filters take a value in Hz, i.e. 50-20000Hz IIRC!
Shif.
ik_ik_ik ·
Thanks sk0re!
I was just thinking, man, it's hard to keep track of all these amazing examples and bits and pieces, wouldn't it be good to at least have a place to group the oscillators, filters, math, etc. 🙂
Maybe the examples topic needs to be split into some sub topics to make life easier for everyone? The groups that sk0re's made seem like a pretty good starting point to me.
[edit]I've just read the "module handling" topic in the Ideas And Requests forum[/edit]
Cheers!
Inigo
piranha XT ·
I just tried to download various module packs, but all the links are dead.
Are these packs no longer available or are they simply obsolete?
oddson ·
skOre's modules now have their own sticky message in this part of the forum. This thread is obsolete.
skOres Module Pack Version 6 - 232 Modules and counting
lanrosta ·
I get an Error 404. Did you take them down? ...I'd like to check them out.
lanrosta
Shifrin ·
lanrosta wrote: I get an Error 404. Did you take them down? ...I'd like to check them out.
lanrosta
Something to do with this thread perhaps?!
Shif.
skOre ·
No, the pack is still up and running. But you indeed are in the wrong thread.