SynthMaker

0.93 testing

Archive · 2005 3 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

exi ·

quick test results with example synth:

ASIO TESTING:

------------------------------------------------------------ 5ms latency (256 samples):

inside SM: ================= only one note polyphony used - its not CPU problem, buffer underrun occurs when CPU is on 7-30% when one note plays, CPU jumps between 7% to 30%..

inside FL studio: ================= load CPU 100%, then falls to 2% 4 notes polyphony...OK

------------------------------------------------------------ 2ms latency (128 samples):

3 note poly: 5-7% CPU

when used short repetitive tones (4 poly), clicks appears when VCA attack (i have not tested it with 5ms latency, sorry)

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: MISC: a) keyboard input is beeing readed when in VST host, CPU usage is on 50% when i stroke many keys in chaos - no output generated.. (->pc keyboard is not disabled in VSTi?)

b) when certain keys pressed when focus is in SM window (in VST host), some components are added.. see screenshot

( -> disable keyboard input when in vsti mode and disable ability to edit when in vsti mode?)

again: SM is not into serious realtime music production now, although sounds it generates are highly usable and inspirative.. its mayhem for for me,when i hear clicks in my project..

its NOT problem in my ASIO2 drivers, i use 1ms latency for recording and effecting in realtime every day without probs ............. winXP, wave terminal 192M with ASIO2, athlon xp 2600+, 1gb ram, soltek frv75 motherboard

and again: thanks VERY VERY much 4 this excellent piece of software

malc ·

Hi exi,

Thanks for doing this - great to have you putting SM through it's paces!

Regarding components getting added when a generated VSTi is being used in a host, that's fixed now. I think we may have opened the door for that one in a recent release. Anyway, you can get the latest version with the fix from the link below. [old link]

On the issue of performance, we'd agree that as it stands SM is not quite up to the task of realtime music production. We've spent alot of time working through the various parts of the sound engine and there is just one area left to deal with. Unfortunately for you it's the issue that is currently standing in your way.

I'm talking about the way that SynthMaker handles the creation of sound processes. At the moment this is extremely inefficient. The good news is that we're tackling this right now and there are some big improvements we can make. Rest assured that it will be possible to use SM for serious realtime music production in the very near future 🙂

We'll keep you posted on developments.

Thanks again,

Malc.

exi ·

In near future? Oh, thats paradise 4 my ears! 😀 Thanks for quick update. I will continue testing soon.

Have nice time

exi

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