From the original SynthMaker forum (2004–2014), with its members’ names and dates.
stefan ·
A good four months since the last version it's time for an update...
The EQ has been subjected to a variety if changes, so I ask for your forgiveness if I'm forgetting any of them.
I wouldn't any longer class this purely as an EQ, but it still is one. It's just that it's also turned into a mad multi-stage distortion unit. I would really appreciate if some guitarist would try it out on electric guitars, I myself prefer using feedback mode 2 and various amounts of saturation, but I don't have a guitar to try it out on 🙂
Here's what it currently look like:
Changes and fixes:
- bigger GUI
- saturation indicators on each band
- two feedback modes, handle with care! self-oscillation often occur!
- parameter smoothing (should get rid of those strange artefacts some of you where getting when tweaking knobs)
- input/output gain, to keep saturated and/or heavy boosted sounds under control
Let me know of any issues or suggestions you might have. And sorry for still not providing numerical input for the EQ controls!
Here's the DLL
At least it starts to feel like something quite finished, we will later go on to working on getting the schematic releasable as well.
Tom7777 ·
Thanks Stefan, i will try this out in Renoise a bit later today on some Jungle Beats 🙂
angstrom ·
I hope I get time to try this out later, it looks fun.
any EQ which features saturation and feedback too, gets a thumbs up from me before I even hear it 🙂
stefan ·
angstrom wrote: I hope I get time to try this out later, it looks fun.
any EQ which features saturation and feedback too, gets a thumbs up from me before I even hear it 🙂
Saturation occurs in several EQ's I think. Feedback not so much. You can use the feedback to just make things beefier or to make the entire thing scream like there's no tomorrow. So it goes from a clean transparent EQ to a utter noise-and-distortion-maker, and it's great fun, imo 🙂
Tom7777 ·
Just tried this out it sounds nice and i used it on some drums. I later went to add it to Audacity as an effect and when i applied it, it then just repeated the audio so im guessing SM plugins don't run in it as thats the first SM plugin i have tried to use in it. I have tried with a few SE plugins which also don't work but theres also a few coded plugins (i think anyway) that just output silence when you apply them and also some plugins like glitch will crash it so i guess they just need to develop the vst support some more 🙂
unkargherth ·
Nice stefan !!!
Only a question to satisfy my insane curiosity
it seems you're using some kind of biquad peaking filters ( RBJ?s ?) and i'masking if shoudl be posible to use some type of multistage cascaded IRR's ( butterworth posibly, or maybe Chebyhsev) to get user selectable steepness
Any idea if this is posible/desirable/doable in SM ?
doug4350 ·
Hi Stefan,
I was giving it a shot last night in Sonar and my modified strat, but no luck. I'm sure your dll is fine as it pops up. Took me a while to remember how to do it. I was having trouble getting my rpc audio i/f to behave before giving up for the night. I'll give it another shot tonight through a different audio path & let you know how it goes.
I'm also interested in getting a guitar to not sound like its being played out of a tin can in the digital domain 🙂.
Aloha,
Doug
stefan ·
unkargherth wrote: Nice stefan !!!
Only a question to satisfy my insane curiosity
it seems you're using some kind of biquad peaking filters ( RBJ?s ?) and i'masking if shoudl be posible to use some type of multistage cascaded IRR's ( butterworth posibly, or maybe Chebyhsev) to get user selectable steepness
Any idea if this is posible/desirable/doable in SM ?
It should be doable afaik. Most likely not something I will look at for this project though, I also need to be able to actually _finish_ stuff 🙂
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