From the original SynthMaker forum (2004–2014), with its members’ names and dates.
sequencer ·
Hi Malc, Jorge, Shif, Stefan or anyone else that can help
I'm trying to alter Shif's reverb schematic to see if I could employ various feedback paths and reduce the mettalic overtones ( no offense Shif, just trying to do it as an exercise).
I have come up against various problems on the feedback paths required and had an answer from Jorge about adding float values together but, I can't get links to come off components at all points required.
I still think I need to have a Float Add component...
Am I correct in assuming that the signals in Synthmaker only go in the direction of the arrow on the link ? If this is the case I definately need some way of adding floats together as a seperate component rather than at inputs to an already supplied component.
If this all seems a bit dumb, my apologies, I'm just trying to make my creations sound less like an egg frying... 😉
Sequencer
Tom7777 ·
For the add module there are simple workarounds like an emty module with two inputs and 1 output which just run through and basically does the same or you could do the same with a multiply module where inputs 1 and 2 both go into the top half and the bottom has a float input of 1 then connect that to a output.
For the feedback if its set really high it will gradually build up then overdrive type thing which happens with alot of reverbs and is common really with high settings. If the reverb settings are low you will get metalic sounds. Both can be fixed by simply setting max and min values that you feel should be the right settings so just mess around with the values and find the lowest non metalic sounding value then set that as the min value and the same method applys for the max value. Hope this helps 🙂
sequencer ·
Thanks Tom
I never thought of doing an empty module or for that matter 2 float values into one input in the multiplying component + another input of 1.
Thanks
sequencer
Shifrin ·
Tom's suggestions for the 'add' modules are what I've have said too 🙂
As for the metalic ringing, it could be reduced by tuning the various comb/allpass delay times, I simply picked some 'ball-park' figures (that are all prime...). For that matter a lot of people seem to be going all allpass and removing completely comb filters from reverb models, they're mostly to blame for the 'metalic' sound.
If you make it smoother and less metalic feel free to post the schematic 😀
Cheers, good luck!
Shif.
sequencer ·
Sorry Shif, I've been a bit of a dummy when looking at your Reverb schematic. I didn't realise until a short while ago how you had used the multiply components in the Allpass filter schematic - Doh !
Anyhow, I'm going to try and implement another reverb structure but, going by the mess I've made so far it will probably end up like a Baboon distress call...
Sequencer
Shifrin ·
sequencer wrote: Anyhow, I'm going to try and implement another reverb structure but, going by the mess I've made so far it will probably end up like a Baboon distress call...
Sounds sweet 😉 Good for my ambient soundscapes!
Shif.
Tom7777 ·
I like anything Ambient or IDM style music 🙂 i often make pad sounds a lot so any reverb effects would be very cool. Hope things work out with your reverb effect Sequencer 🙂
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