From the original SynthMaker forum (2004–2014), with its members’ names and dates.
tedburt ·
Hi guys,
Sorry to be off-topic here, but I've always been incredibly impressed with SynthMaker's GUI. I don't have much experience with GUI programming, and I was wondering if you used some kind of off-the-shelf/open-source GUI framework (if so which is best?), or if you developed your own.
I'm going to have to build a GUI for this 3d audio program I'm developing at some point, and want to have some kind of idea where to look...
Cheers,
Theo
stefan ·
It's GDI+, so it's the standard api from Microsoft. 🙂
malc ·
As Stefan says, we use GDI+ and MFC. All pretty standard stuff. GDI+ is used mainly for the antialiasing. All controls and windows are a combination of standard MFC classes and ones we created ourselves from scratch.
3D audio software? Sounds very interesting 🙂
tedburt ·
Thanks for your answers guys, I appreciate your help. I was considering using some kind of cross platform GUI package, but I may just stick with the platform specific ones and keep the main engine's code cross-platform...
The software is basically to simulate an unlimited number of (potentially interacting) sound sources in a 3d world, and be able to move through them in real time, generating either binaural stereo, or surround (5.1/B-format) or both etc. Its an old concept, but on a massive scale.
It should have quite a few applications, but it's a fairly big project! I've got most of the tech side of it worked out though. If you have any suggestions on anything, It'd be great to hear. Anyway in the mean time thanks again & keep up the good work!
rerax ·
i'm not super advanced in synthmaking yet, but i suggest you to use wurchell's asio for all, it have 6 outputs and you can connect an individual wave signal to each channel.....i might be realy off the track:P
good luck.
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