SynthMaker

How do I create the ugly game noise?

Archive · 2006 19 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

jobro ·

So I'm working on next instance of my SANE project. What I need to do is to be able to create the classic but oh so ugly C64ish noisewave. Any ideas on how I proceed?

skOre ·

yes.

Oh, this is only in case you are the type that minds doing actual research before going the easy route of just asking somebody two seconds after some thought popped up in your head...

wait a second...

dreamkeeper ·

ROFLMAO

jobro ·

Well did that search before posting here, turned up as empty as that google.

skOre ·

No sure, I understand that - from the first page of search results, who could actually use History that points you in a certain direction, examples that one could analize, or downright direct programming code.

I thought about getting on. But that would be no use. I would only liberate your from the caustic threats of the possibility that someday in your life, you would actually have to learn something. By yourself. Or investigate for yourself.

Whoops, here comes the rant-mode

Yet I feel that you have the urge of simply ever being not even a hobbyist, but a salesman without a cause. Marketing whatever your free time has turned out this time, flooding forums with the ever prevailing submediocrity of your output. So sure that those new 2 hours of the painfully hard work of collecting information that others give to you, because they live in world where sharing wisdom is a two-way street, are better spent with another hour of cramping something together and marketing it as the next big leap that everybody in the world has been waiting for. Instead of investigating that information yourself which might take you 3 hours to find out. And oh lord - with that, you might actually develop an interest, a real hobby, maybe even a profession.

If you care for a proper advice - There is a reason why there is a Software Industry. Because it is NOT as if everybody could just connect some dots here and there and claim all the money in the world for that. And the thing that will come after the Software Industry are hordes of independent developers who work their arse off 18 hours a day because they love what they do. With your attitude of

- putting copy-protection on a hoover-plugin - putting together the greatest gift for the SM community because you took the trouble of taking A)Graphics of a person that you didn't even care to ask before B)Modules that are available within the software you use, to make C)A collection of knobs that don't even all work - making a thread about that you plan to release a paypal-module that I can mock up in a half hour, but you wouldn't publish, because you fear your 'Intellectual Property' is stolen - making a damn thread about collecting your stuff, when the actual amount of stuff you have is: 2 (in words: "two") packages of questionable quality and use - asking the damn out of every single question that seems to pop to your mind, of which most are already answered on this forum, on wikipedia or on kvr, which of course is nothing that one could expect from anybody to do research on for more than 1 nanoseconds

If it is true what you said on that hoover thread on kvr, that you are a composer who has too much to do with his weekly gigs, maybe you should consider rethinking your priorities. This forum here however is, as far as I am aware, full of dedicated people who are far too busy innovating the shit out of everybody else than having time to babysit every noob that thinks he is the hub of the world.

And oldschool VGM is all about poor bit resolution, low bandwidth and/or sampling rates and suprisingly good and mostly highly resonating filters. All available in the program or in the module pack.

deal with it.

angstrom ·

I wondered how long it would take, although I did think it would be me !

that's one serious explosion right there

skOre ·

Wanna know how to make that "sound"?

ideology and a huge allergic potential looking for flaws in every system. (I had a doctor telling me that - you should see how I react the shit out of mosquito stings!)

dreamkeeper ·

angstrom wrote: that's one serious explosion right there

That's for sure - and it was overdue as far as I'm concerned.

Very well put, skOre!

Shifrin ·

Ouch!

A little more direct than I'd have been, but not without reason! It is indeed so easy to find a wealth of information if only you take the time to look, a shame people would rather others do their leg-work for them 😕

Shif.

Kingston ·

angstrom wrote: I wondered how long it would take, although I did think it would be me !

that's one serious explosion right there

yet not entirely uncalled for. 😉

AngularMomentum ·

I am too conditioned from Jobro's posts to really get annoyed about it, but I do completely understand someone would get tired and "flip out" sooner or later.

*skOre should come over here and smoke some of the grass I got last week from the local coffeeshop...*

skOre ·

Nah sorry, never worked for me 😉

You could convince me with good, old, scottish whiskey though 😀

AngularMomentum ·

Heheh...no scottish booze though...we got quite good beer here in Limburg though. 🙂

bluefishfoot ·

hey..anyone here could tell me how to duplicate the sound of an ATARI 800XL ???? everyone knows the Atari 800xl had better graphics and sound capability than the Commodore 64. hey...why dont someone just make me an OSM for it and tell me how it all works and then I'll just change the GUI stuff.

PS. I already looked in Google and couldnt find anything... thankyou very much and you guys are the best!!!

(actually I think you guys are all arrogant dingleberrys and I dont care if you answer my question or not. If you dont like stupid questions, dont answer them. just ignore them!!!!! 😮) )

matti ·

jobro wrote: So I'm working on next instance of my SANE project. What I need to do is to be able to create the classic but oh so ugly C64ish noisewave. Any ideas on how I proceed?

I would suggest sampling a real c64 and making a wavetable out of it... or maybe just using the sample.

angstrom ·

this whole thread is from a year ago

Acrobat ·

AngularMomentum wrote: *skOre should come over here and smoke some of the grass I got last week from the local coffeeshop...*

Yeah that's the idea! And may I have to faint some anger me too, just to have your medicine?

Acrobat.

rayzer ·

bitcrusher vst is what u need

infuzion ·

matti wrote: jobro wrote: So I'm working on next instance of my SANE project. What I need to do is to be able to create the classic but oh so ugly C64ish noisewave. Any ideas on how I proceed?

I would suggest sampling a real c64 and making a wavetable out of it... or maybe just using the sample.

or for that matter, the Atari800 🙂 You'll have to find schematics on how the Atari audio chips work.

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